pub struct ViewportController {
pub viewport: Viewport,
pub box_select: BoxSelection,
pub stats: ViewportStats,
pub perf: PerfOverlay,
pub drop_target: DropTarget,
pub cursor_shape: CursorShape,
/* private fields */
}Fields§
§viewport: Viewport§box_select: BoxSelection§stats: ViewportStats§perf: PerfOverlay§drop_target: DropTarget§cursor_shape: CursorShapeImplementations§
Source§impl ViewportController
impl ViewportController
pub fn new(width: f32, height: f32) -> Self
pub fn resize(&mut self, w: f32, h: f32)
pub fn handle_mouse_down( &mut self, x: f32, y: f32, button: MouseButton, modifiers: KeyMods, )
pub fn handle_mouse_up( &mut self, x: f32, y: f32, button: MouseButton, modifiers: KeyMods, )
pub fn handle_mouse_move( &mut self, x: f32, y: f32, dx: f32, dy: f32, buttons: MouseButtons, )
pub fn handle_scroll(&mut self, delta: f32)
pub fn update(&mut self, dt: f32, input: &ViewportInput)
pub fn frame_selection(&mut self)
pub fn frame_all(&mut self)
pub fn spawn_entity_at_cursor(&mut self, kind: EntityKind) -> EntityId
pub fn entity_count(&self) -> usize
pub fn selected_count(&self) -> usize
pub fn render_grid_lines(&self) -> Vec<GridLine>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ViewportController
impl RefUnwindSafe for ViewportController
impl Send for ViewportController
impl Sync for ViewportController
impl Unpin for ViewportController
impl UnsafeUnpin for ViewportController
impl UnwindSafe for ViewportController
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