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Viewport

Struct Viewport 

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pub struct Viewport {
Show 17 fields pub layout: ViewportLayout, pub panels: Vec<ViewportPanel>, pub active_panel: usize, pub total_width: f32, pub total_height: f32, pub grid: GridSettings, pub selection_outline: SelectionOutline, pub selected_entities: Vec<EntityId>, pub gizmo_mode: GizmoMode, pub gizmo_space: GizmoSpace, pub entities: HashMap<EntityId, ViewportEntity>, pub lights: Vec<LightData>, pub show_stats: bool, pub show_fps: bool, pub show_camera_info: bool, pub playback_time: f32, pub is_playing: bool, /* private fields */
}

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§layout: ViewportLayout§panels: Vec<ViewportPanel>§active_panel: usize§total_width: f32§total_height: f32§grid: GridSettings§selection_outline: SelectionOutline§selected_entities: Vec<EntityId>§gizmo_mode: GizmoMode§gizmo_space: GizmoSpace§entities: HashMap<EntityId, ViewportEntity>§lights: Vec<LightData>§show_stats: bool§show_fps: bool§show_camera_info: bool§playback_time: f32§is_playing: bool

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impl Viewport

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pub fn new(width: f32, height: f32) -> Self

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pub fn resize(&mut self, width: f32, height: f32)

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pub fn set_layout(&mut self, layout: ViewportLayout)

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pub fn active_panel(&self) -> &ViewportPanel

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pub fn active_panel_mut(&mut self) -> &mut ViewportPanel

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pub fn spawn_entity(&mut self, name: String, kind: EntityKind) -> EntityId

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pub fn spawn_at( &mut self, name: String, kind: EntityKind, pos: Vec3, ) -> EntityId

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pub fn despawn(&mut self, id: EntityId)

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pub fn select(&mut self, id: EntityId, additive: bool)

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pub fn deselect_all(&mut self)

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pub fn select_box(&mut self, min_screen: Vec2, max_screen: Vec2, additive: bool)

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pub fn frame_selection(&mut self)

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pub fn frame_all(&mut self)

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pub fn set_snap_view(&mut self, view: SnapView)

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pub fn toggle_gizmo_space(&mut self)

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pub fn cycle_gizmo_mode(&mut self)

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pub fn update(&mut self, dt: f32, input: &ViewportInput)

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pub fn build_frame_data(&self) -> ViewportFrameData

Build GPU frame data for the current frame

Trait Implementations§

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impl Debug for Viewport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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