pub struct ViewportFrameData {
pub view: Mat4,
pub proj: Mat4,
pub view_proj: Mat4,
pub camera_pos: Vec3,
pub viewport_size: Vec2,
pub time: f32,
pub shading_mode: ShadingMode,
pub entity_transforms: HashMap<EntityId, Mat4>,
}Fields§
§view: Mat4§proj: Mat4§view_proj: Mat4§camera_pos: Vec3§viewport_size: Vec2§time: f32§shading_mode: ShadingMode§entity_transforms: HashMap<EntityId, Mat4>Trait Implementations§
Auto Trait Implementations§
impl Freeze for ViewportFrameData
impl RefUnwindSafe for ViewportFrameData
impl Send for ViewportFrameData
impl Sync for ViewportFrameData
impl Unpin for ViewportFrameData
impl UnsafeUnpin for ViewportFrameData
impl UnwindSafe for ViewportFrameData
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