pub struct ShaderCompilerMain {
pub workspace: ShaderWorkspace,
pub render_graph: RenderGraph,
pub compile_stats: CompileStats,
}Fields§
§workspace: ShaderWorkspace§render_graph: RenderGraph§compile_stats: CompileStatsImplementations§
Source§impl ShaderCompilerMain
impl ShaderCompilerMain
pub fn new() -> Self
pub fn add_program(&mut self, prog: ShaderProgram) -> u32
pub fn get_program(&self, id: u32) -> Option<&ShaderProgram>
pub fn add_material(&mut self, mat: Material) -> u32
pub fn add_texture(&mut self, tex: TextureDescriptor) -> u32
pub fn begin_frame(&mut self)
pub fn tick(&mut self, dt: f32)
pub fn program_count(&self) -> usize
pub fn compilation_summary(&self) -> String
Trait Implementations§
Source§impl Clone for ShaderCompilerMain
impl Clone for ShaderCompilerMain
Source§impl Debug for ShaderCompilerMain
impl Debug for ShaderCompilerMain
Auto Trait Implementations§
impl Freeze for ShaderCompilerMain
impl RefUnwindSafe for ShaderCompilerMain
impl Send for ShaderCompilerMain
impl Sync for ShaderCompilerMain
impl Unpin for ShaderCompilerMain
impl UnsafeUnpin for ShaderCompilerMain
impl UnwindSafe for ShaderCompilerMain
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