pub struct ShaderCodeGen {
pub target: CodeGenTarget,
pub indent_size: usize,
pub use_precision_qualifiers: bool,
pub emit_line_directives: bool,
}Fields§
§target: CodeGenTarget§indent_size: usize§use_precision_qualifiers: bool§emit_line_directives: boolImplementations§
Source§impl ShaderCodeGen
impl ShaderCodeGen
pub fn new(target: CodeGenTarget) -> Self
pub fn glsl450() -> Self
pub fn wgsl() -> Self
pub fn version_directive(&self) -> String
pub fn emit_uniform(&self, var: &ShaderVariable) -> String
pub fn emit_input(&self, var: &ShaderVariable) -> String
pub fn emit_output(&self, var: &ShaderVariable) -> String
pub fn emit_struct(&self, s: &ShaderStruct) -> String
pub fn emit_function_sig(&self, f: &ShaderFunction) -> String
pub fn is_glsl(&self) -> bool
Trait Implementations§
Source§impl Clone for ShaderCodeGen
impl Clone for ShaderCodeGen
Source§impl Debug for ShaderCodeGen
impl Debug for ShaderCodeGen
Auto Trait Implementations§
impl Freeze for ShaderCodeGen
impl RefUnwindSafe for ShaderCodeGen
impl Send for ShaderCodeGen
impl Sync for ShaderCodeGen
impl Unpin for ShaderCodeGen
impl UnsafeUnpin for ShaderCodeGen
impl UnwindSafe for ShaderCodeGen
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