pub struct ShaderVariable {
pub name: String,
pub data_type: ShaderDataType,
pub qualifier: ShaderQualifier,
pub location: Option<u32>,
pub binding: Option<u32>,
pub set: Option<u32>,
pub is_builtin: bool,
pub comment: String,
}Fields§
§name: String§data_type: ShaderDataType§qualifier: ShaderQualifier§location: Option<u32>§binding: Option<u32>§set: Option<u32>§is_builtin: bool§comment: StringImplementations§
Source§impl ShaderVariable
impl ShaderVariable
pub fn uniform(name: impl Into<String>, data_type: ShaderDataType) -> Self
pub fn input( name: impl Into<String>, data_type: ShaderDataType, location: u32, ) -> Self
pub fn output( name: impl Into<String>, data_type: ShaderDataType, location: u32, ) -> Self
pub fn with_binding(self, binding: u32, set: u32) -> Self
pub fn is_uniform(&self) -> bool
pub fn is_input(&self) -> bool
pub fn is_output(&self) -> bool
pub fn size_bytes(&self) -> u32
Trait Implementations§
Source§impl Clone for ShaderVariable
impl Clone for ShaderVariable
Auto Trait Implementations§
impl Freeze for ShaderVariable
impl RefUnwindSafe for ShaderVariable
impl Send for ShaderVariable
impl Sync for ShaderVariable
impl Unpin for ShaderVariable
impl UnsafeUnpin for ShaderVariable
impl UnwindSafe for ShaderVariable
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T: ?Sized,
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Source§impl<T> Downcast for Twhere
T: Any,
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