pub struct ShaderStruct {
pub name: String,
pub fields: Vec<ShaderVariable>,
pub comment: String,
pub std140_layout: bool,
}Fields§
§name: String§fields: Vec<ShaderVariable>§comment: String§std140_layout: boolImplementations§
Source§impl ShaderStruct
impl ShaderStruct
pub fn new(name: impl Into<String>) -> Self
pub fn add_field(&mut self, field: ShaderVariable)
pub fn size_bytes(&self) -> u32
pub fn std140_size(&self) -> u32
pub fn field_count(&self) -> usize
pub fn has_field(&self, name: &str) -> bool
pub fn generate_glsl(&self) -> String
Trait Implementations§
Source§impl Clone for ShaderStruct
impl Clone for ShaderStruct
Auto Trait Implementations§
impl Freeze for ShaderStruct
impl RefUnwindSafe for ShaderStruct
impl Send for ShaderStruct
impl Sync for ShaderStruct
impl Unpin for ShaderStruct
impl UnsafeUnpin for ShaderStruct
impl UnwindSafe for ShaderStruct
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T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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