pub struct RenderPipelineEditor {
pub graphs: Vec<RenderGraph>,
pub active_graph: usize,
pub selected_pass: Option<u32>,
pub show_resource_graph: bool,
pub show_memory_stats: bool,
pub show_timing: bool,
pub batch: DrawCallBatch,
pub frame_time_ms: f32,
pub pass_timings: HashMap<u32, f32>,
}Fields§
§graphs: Vec<RenderGraph>§active_graph: usize§selected_pass: Option<u32>§show_resource_graph: bool§show_memory_stats: bool§show_timing: bool§batch: DrawCallBatch§frame_time_ms: f32§pass_timings: HashMap<u32, f32>Implementations§
Source§impl RenderPipelineEditor
impl RenderPipelineEditor
pub fn new() -> Self
pub fn active_graph(&self) -> &RenderGraph
pub fn active_graph_mut(&mut self) -> &mut RenderGraph
pub fn validate_active(&self) -> Vec<String>
pub fn memory_report(&self) -> String
pub fn update_timing(&mut self, pass_id: u32, ms: f32)
Trait Implementations§
Source§impl Clone for RenderPipelineEditor
impl Clone for RenderPipelineEditor
Auto Trait Implementations§
impl Freeze for RenderPipelineEditor
impl RefUnwindSafe for RenderPipelineEditor
impl Send for RenderPipelineEditor
impl Sync for RenderPipelineEditor
impl Unpin for RenderPipelineEditor
impl UnsafeUnpin for RenderPipelineEditor
impl UnwindSafe for RenderPipelineEditor
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