pub struct RenderGraph {
pub name: String,
pub passes: Vec<RenderPassNode>,
pub textures: Vec<TextureDesc>,
pub buffers: Vec<BufferDesc>,
pub backbuffer_name: String,
pub width: u32,
pub height: u32,
pub hdr_enabled: bool,
pub msaa_samples: u32,
pub next_pass_id: u32,
}Fields§
§name: String§passes: Vec<RenderPassNode>§textures: Vec<TextureDesc>§buffers: Vec<BufferDesc>§backbuffer_name: String§width: u32§height: u32§hdr_enabled: bool§msaa_samples: u32§next_pass_id: u32Implementations§
Source§impl RenderGraph
impl RenderGraph
pub fn new(name: impl Into<String>, width: u32, height: u32) -> Self
pub fn add_pass(&mut self, pass: RenderPassNode) -> u32
pub fn add_texture(&mut self, desc: TextureDesc)
pub fn get_pass_mut(&mut self, id: u32) -> Option<&mut RenderPassNode>
pub fn topological_order(&self) -> Vec<u32>
pub fn memory_estimate_bytes(&self) -> u64
pub fn total_draw_calls(&self) -> u32
pub fn validate(&self) -> Vec<String>
Trait Implementations§
Source§impl Clone for RenderGraph
impl Clone for RenderGraph
Auto Trait Implementations§
impl Freeze for RenderGraph
impl RefUnwindSafe for RenderGraph
impl Send for RenderGraph
impl Sync for RenderGraph
impl Unpin for RenderGraph
impl UnsafeUnpin for RenderGraph
impl UnwindSafe for RenderGraph
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