pub struct TextureDesc {}Fields§
§name: String§width: u32§height: u32§depth: u32§array_layers: u32§mip_levels: u32§sample_count: u32§format: PixelFormat§dim: TextureDim§is_render_target: bool§is_depth_stencil: bool§is_uav: bool§persistent: boolImplementations§
Source§impl TextureDesc
impl TextureDesc
pub fn render_target_2d( name: impl Into<String>, w: u32, h: u32, fmt: PixelFormat, ) -> Self
pub fn depth_target(name: impl Into<String>, w: u32, h: u32) -> Self
pub fn memory_bytes(&self) -> u64
Trait Implementations§
Source§impl Clone for TextureDesc
impl Clone for TextureDesc
Auto Trait Implementations§
impl Freeze for TextureDesc
impl RefUnwindSafe for TextureDesc
impl Send for TextureDesc
impl Sync for TextureDesc
impl Unpin for TextureDesc
impl UnsafeUnpin for TextureDesc
impl UnwindSafe for TextureDesc
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