pub struct MaterialLibrary {
pub materials: Vec<Material>,
pub layered: Vec<LayeredMaterial>,
pub decals: Vec<DecalMaterial>,
pub next_id: u64,
pub categories: HashMap<String, Vec<u64>>,
}Fields§
§materials: Vec<Material>§layered: Vec<LayeredMaterial>§decals: Vec<DecalMaterial>§next_id: u64§categories: HashMap<String, Vec<u64>>Implementations§
Source§impl MaterialLibrary
impl MaterialLibrary
pub fn new() -> Self
pub fn add_material(&mut self, mat: Material) -> u64
pub fn find(&self, id: u64) -> Option<&Material>
pub fn find_mut(&mut self, id: u64) -> Option<&mut Material>
pub fn search(&self, query: &str) -> Vec<&Material>
pub fn by_category(&self, cat: &str) -> Vec<&Material>
pub fn material_count(&self) -> usize
Trait Implementations§
Source§impl Clone for MaterialLibrary
impl Clone for MaterialLibrary
Auto Trait Implementations§
impl Freeze for MaterialLibrary
impl RefUnwindSafe for MaterialLibrary
impl Send for MaterialLibrary
impl Sync for MaterialLibrary
impl Unpin for MaterialLibrary
impl UnsafeUnpin for MaterialLibrary
impl UnwindSafe for MaterialLibrary
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