pub struct LayeredMaterial {
pub id: u64,
pub name: String,
pub layers: Vec<MaterialLayer>,
pub blend_mode: BlendMode,
pub two_sided: bool,
}Fields§
§id: u64§name: String§layers: Vec<MaterialLayer>§blend_mode: BlendMode§two_sided: boolImplementations§
Source§impl LayeredMaterial
impl LayeredMaterial
pub fn new(id: u64, name: impl Into<String>) -> Self
pub fn add_layer(&mut self, layer: MaterialLayer)
pub fn remove_layer(&mut self, idx: usize)
pub fn move_layer_up(&mut self, idx: usize)
pub fn move_layer_down(&mut self, idx: usize)
Trait Implementations§
Source§impl Clone for LayeredMaterial
impl Clone for LayeredMaterial
Auto Trait Implementations§
impl Freeze for LayeredMaterial
impl RefUnwindSafe for LayeredMaterial
impl Send for LayeredMaterial
impl Sync for LayeredMaterial
impl Unpin for LayeredMaterial
impl UnsafeUnpin for LayeredMaterial
impl UnwindSafe for LayeredMaterial
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