pub struct Encounter {
pub id: u32,
pub name: String,
pub difficulty: EncounterDifficulty,
pub enemies: Vec<EncounterEnemy>,
pub location_id: u32,
pub trigger_radius: f32,
pub respawn_seconds: Option<f32>,
pub is_scripted: bool,
pub ambush: bool,
pub xp_multiplier: f32,
}Fields§
§id: u32§name: String§difficulty: EncounterDifficulty§enemies: Vec<EncounterEnemy>§location_id: u32§trigger_radius: f32§respawn_seconds: Option<f32>§is_scripted: bool§ambush: bool§xp_multiplier: f32Implementations§
Source§impl Encounter
impl Encounter
pub fn new( id: u32, name: &str, difficulty: EncounterDifficulty, location_id: u32, ) -> Self
pub fn total_enemy_count(&self) -> u32
pub fn threat_rating(&self) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Encounter
impl RefUnwindSafe for Encounter
impl Send for Encounter
impl Sync for Encounter
impl Unpin for Encounter
impl UnsafeUnpin for Encounter
impl UnwindSafe for Encounter
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