pub struct RandomEncounterTable {
pub encounters: Vec<RandomEncounter>,
pub total_weight: f32,
}Fields§
§encounters: Vec<RandomEncounter>§total_weight: f32Implementations§
Source§impl RandomEncounterTable
impl RandomEncounterTable
pub fn new() -> Self
pub fn build_standard_table() -> Self
pub fn add(&mut self, enc: RandomEncounter)
pub fn roll(&self, rng: &mut LootRng) -> Option<&RandomEncounter>
Auto Trait Implementations§
impl Freeze for RandomEncounterTable
impl RefUnwindSafe for RandomEncounterTable
impl Send for RandomEncounterTable
impl Sync for RandomEncounterTable
impl Unpin for RandomEncounterTable
impl UnsafeUnpin for RandomEncounterTable
impl UnwindSafe for RandomEncounterTable
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