pub struct RandomEncounter {
pub id: u32,
pub name: String,
pub weight: f32,
pub monster_type: String,
pub monster_level_range: (u32, u32),
pub loot_table_id: u32,
pub xp_multiplier: f32,
pub gold_multiplier: f32,
pub can_flee: bool,
pub flee_chance: f32,
}Fields§
§id: u32§name: String§weight: f32§monster_type: String§monster_level_range: (u32, u32)§loot_table_id: u32§xp_multiplier: f32§gold_multiplier: f32§can_flee: bool§flee_chance: f32Auto Trait Implementations§
impl Freeze for RandomEncounter
impl RefUnwindSafe for RandomEncounter
impl Send for RandomEncounter
impl Sync for RandomEncounter
impl Unpin for RandomEncounter
impl UnsafeUnpin for RandomEncounter
impl UnwindSafe for RandomEncounter
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