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ExtendedLootEditor

Struct ExtendedLootEditor 

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pub struct ExtendedLootEditor {
Show 14 fields pub base_editor: LootEditor, pub crafting_system: CraftingSystem, pub enchantment_library: EnchantmentLibrary, pub item_generator: ItemGenerator, pub dungeon_simulator: DungeonSimulator, pub chest_system: TreasureChestSystem, pub set_database: SetDatabase, pub event_manager: EventManager, pub seasonal_manager: SeasonalLootManager, pub loot_filter: LootFilterExt, pub marketplace: Marketplace, pub economy_simulator: EconomySimulator, pub gacha_pity: MultiTierPity, pub dungeon_analyses: Vec<DungeonAnalysis>,
}

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§base_editor: LootEditor§crafting_system: CraftingSystem§enchantment_library: EnchantmentLibrary§item_generator: ItemGenerator§dungeon_simulator: DungeonSimulator§chest_system: TreasureChestSystem§set_database: SetDatabase§event_manager: EventManager§seasonal_manager: SeasonalLootManager§loot_filter: LootFilterExt§marketplace: Marketplace§economy_simulator: EconomySimulator§gacha_pity: MultiTierPity§dungeon_analyses: Vec<DungeonAnalysis>

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impl ExtendedLootEditor

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pub fn new() -> Self

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pub fn full_roll(&mut self, table_id: u32) -> Vec<DropResult>

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