pub struct DungeonAnalysis {
pub runs_simulated: u32,
pub avg_gold_per_run: f32,
pub avg_items_per_run: f32,
pub avg_xp_per_run: f32,
pub boss_kill_rate: f32,
pub avg_completion_time: f32,
pub rarity_distribution: [u32; 7],
}Fields§
§runs_simulated: u32§avg_gold_per_run: f32§avg_items_per_run: f32§avg_xp_per_run: f32§boss_kill_rate: f32§avg_completion_time: f32§rarity_distribution: [u32; 7]Auto Trait Implementations§
impl Freeze for DungeonAnalysis
impl RefUnwindSafe for DungeonAnalysis
impl Send for DungeonAnalysis
impl Sync for DungeonAnalysis
impl Unpin for DungeonAnalysis
impl UnsafeUnpin for DungeonAnalysis
impl UnwindSafe for DungeonAnalysis
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