pub struct RenderQueue {
pub entries: Vec<RenderQueueEntry>,
}Fields§
§entries: Vec<RenderQueueEntry>Implementations§
Source§impl RenderQueue
impl RenderQueue
pub fn new() -> Self
pub fn add(&mut self, pass: RenderPassConfig, priority: i32)
pub fn next_pending(&mut self) -> Option<&mut RenderQueueEntry>
pub fn total_estimated_disk_gb(&self, bytes_per_pixel: f32) -> f32
Auto Trait Implementations§
impl Freeze for RenderQueue
impl RefUnwindSafe for RenderQueue
impl Send for RenderQueue
impl Sync for RenderQueue
impl Unpin for RenderQueue
impl UnsafeUnpin for RenderQueue
impl UnwindSafe for RenderQueue
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