pub struct CinematicPath {
pub points: Vec<PathPoint>,
pub looping: bool,
/* private fields */
}Expand description
A cinematic camera path — plays through a sequence of PathPoints.
Fields§
§points: Vec<PathPoint>§looping: boolImplementations§
Source§impl CinematicPath
impl CinematicPath
pub fn new(points: Vec<PathPoint>, looping: bool) -> Self
pub fn is_done(&self) -> bool
pub fn is_playing(&self) -> bool
pub fn reset(&mut self)
Sourcepub fn tick(&mut self, dt: f32) -> (Vec3, Vec3, f32)
pub fn tick(&mut self, dt: f32) -> (Vec3, Vec3, f32)
Advance the path by dt. Returns (position, target, fov) for this frame.
pub fn total_duration(&self) -> f32
Trait Implementations§
Source§impl Clone for CinematicPath
impl Clone for CinematicPath
Source§fn clone(&self) -> CinematicPath
fn clone(&self) -> CinematicPath
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CinematicPath
impl RefUnwindSafe for CinematicPath
impl Send for CinematicPath
impl Sync for CinematicPath
impl Unpin for CinematicPath
impl UnsafeUnpin for CinematicPath
impl UnwindSafe for CinematicPath
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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