Expand description
Proof Engine camera system.
Provides three camera modes usable independently or together:
- Free camera — spring-driven position + target with trauma shake
- Orbital camera — rotates around a target at a given distance, with zoom
- Cinematic path — follows a spline path of control points at a given speed
All three use SpringDamper physics for smooth, organic motion. Shake/trauma
is applied as an additive offset after spring resolution.
Structs§
- Camera
State - A snapshot of camera state for this frame.
- Cinematic
Path - A cinematic camera path — plays through a sequence of
PathPoints. - Orbital
Camera - Orbital camera — rotates around a target point at a configurable distance.
- Path
Point - A control point on the cinematic camera path.
- Proof
Camera - The main engine camera. Supports free, orbital, and cinematic modes.
- Trauma
Shake - Camera trauma/shake state, driven by a decaying trauma value.
Enums§
- Path
Easing - Easing function for a path segment.