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Module render

Module render 

Source
Expand description

Rendering pipeline — window, OpenGL context, glyph batching, post-processing.

Re-exports§

pub use pipeline::Pipeline;

Modules§

camera
Proof Engine camera system.
compute
GPU Compute Pipeline for Proof Engine.
lighting
Advanced lighting system.
pbr
Physically Based Rendering (PBR) material system.
pipeline
Render pipeline — glutin 0.32 / winit 0.30 window + OpenGL 3.3 Core context, instanced glyph batch rendering, and the full multi-pass post-processing pipeline (bloom, chromatic aberration, film grain, vignette, scanlines) wired through PostFxPipeline so that RenderConfig actually controls runtime behaviour.
postfx
Post-processing passes: bloom, distortion, color grade, motion blur, etc.
render_graph
Render Graph — declarative, dependency-ordered GPU pass scheduling.
shader_graph
Node-based composable shader graph system.
shaders
GLSL shader sources, embedded at compile time.
text_renderer
Text layout and rendering — monospace glyph sequences with rich text support.