pub struct TexturedColor { /* private fields */ }
Expand description
Describes how to render textured objects with individual vertex colors.
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Trait Implementations§
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impl Freeze for TexturedColor
impl RefUnwindSafe for TexturedColor
impl Send for TexturedColor
impl Sync for TexturedColor
impl Unpin for TexturedColor
impl UnwindSafe for TexturedColor
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
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Converts self
into a Right
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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