pub struct GliumGraphics<'d, 's, S: 's> { /* private fields */ }
Expand description

Graphics back-end.

Implementations§

Creates a new graphics object.

Trait Implementations§

Implemented by all graphics back-ends.

Clears background with a color.

Renders list of 2d triangles.

Renders list of 2d triangles.

A texture coordinate is assigned per vertex. The texture coordinates refers to the current texture.

The texture type associated with the back-end. Read more
Clears stencil buffer with a value, usually 0. Read more
Draws a rectangle. Read more
Draws a polygon. Read more
Draws a tweened polygon using linear interpolation. Read more
Draws image. Read more
Draws ellipse. Read more
Draws line. Read more
Draws circle arc. Read more
Draws deformed image. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Sets value as a parameter of self.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.