Struct glium_graphics::Texture

source ·
pub struct Texture(pub SrgbTexture2d);
Expand description

Wrapper for 2D texture.

Tuple Fields§

§0: SrgbTexture2d

Implementations§

Creates a new Texture.

Returns empty texture.

Creates a texture from path.

Creates a texture from image.

Creates texture from memory alpha.

Updates texture with an image.

Trait Implementations§

The error when creating texture.
Create texture from memory.
Get the image size.
Gets the image width.
Gets the image height.
The error when updating texture.
Update the texture. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Sets value as a parameter of self.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.