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Backend

Struct Backend 

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pub struct Backend { /* private fields */ }
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The GPU device/queue/surface — inserted as a resource once acquisition finishes (see Read<Backend>, safe to use unwrapped anywhere from SystemStage::Ready onward). No raw wgpu type is exposed on it besides through the dedicated escape hatches on the wrapper types built on top of it.

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impl Backend

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pub fn surface_width(&self) -> u32

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pub fn surface_height(&self) -> u32

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pub fn surface_format(&self) -> TextureFormat

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pub fn features(&self) -> DeviceFeatures

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pub fn limits(&self) -> DeviceLimits

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pub fn dispatch_compute(&self, record: impl FnOnce(&mut ComputePass<'_>))

Records and submits a compute pass immediately, in its own command encoder — not deferred to any render stage, since compute work doesn’t need a frame to exist. Read a result back with Buffer::read once the pass has run.

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impl Asset<Backend> for Compute

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type Deps<'a> = (Read<'a, GlobalLayoutPool>, Read<'a, ComputePipelineCache>, Read<'a, Assets<Texture>>, Read<'a, Assets<TextureArray>>, Read<'a, Assets<Cubemap>>, Read<'a, GlobalSamplers>)

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fn upload<'a>( &self, backend: &Backend, deps: &Self::Deps<'a>, ) -> Option<GPUCompute>

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impl Asset<Backend> for Cubemap

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type Deps<'a> = Read<'a, MipmapGenerator>

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fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUCubemap>

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impl Asset<Backend> for Material

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type Deps<'a> = (Read<'a, GlobalLayoutPool>, Read<'a, MaterialPipelineCache>, Read<'a, Assets<Texture>>, Read<'a, Assets<TextureArray>>, Read<'a, Assets<Cubemap>>, Read<'a, GlobalSamplers>)

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fn upload<'a>( &self, backend: &Backend, deps: &Self::Deps<'a>, ) -> Option<GPUMaterial>

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impl<V: Pod + 'static> Asset<Backend> for Mesh<V>

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type Deps<'a> = ()

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fn upload<'a>(&self, backend: &Backend, _deps: &()) -> Option<GPUMesh>

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impl Asset<Backend> for TextureArray

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type Deps<'a> = Read<'a, MipmapGenerator>

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fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUTextureArray>

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impl Asset<Backend> for Texture

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type Deps<'a> = Read<'a, MipmapGenerator>

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fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUTexture>

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