pub struct Backend { /* private fields */ }Expand description
The GPU device/queue/surface — inserted as a resource once acquisition
finishes (see Read<Backend>, safe to
use unwrapped anywhere from SystemStage::Ready
onward). No raw wgpu type is exposed on it besides through the
dedicated escape hatches on the wrapper types built on top of it.
Implementations§
Source§impl Backend
impl Backend
pub fn surface_width(&self) -> u32
pub fn surface_height(&self) -> u32
pub fn surface_format(&self) -> TextureFormat
pub fn features(&self) -> DeviceFeatures
pub fn limits(&self) -> DeviceLimits
Sourcepub fn dispatch_compute(&self, record: impl FnOnce(&mut ComputePass<'_>))
pub fn dispatch_compute(&self, record: impl FnOnce(&mut ComputePass<'_>))
Records and submits a compute pass immediately, in its own command
encoder — not deferred to any render stage, since compute work
doesn’t need a frame to exist. Read a result back with
Buffer::read
once the pass has run.
Trait Implementations§
Source§impl Asset<Backend> for Compute
impl Asset<Backend> for Compute
type Deps<'a> = (Read<'a, GlobalLayoutPool>, Read<'a, ComputePipelineCache>, Read<'a, Assets<Texture>>, Read<'a, Assets<TextureArray>>, Read<'a, Assets<Cubemap>>, Read<'a, GlobalSamplers>)
fn upload<'a>( &self, backend: &Backend, deps: &Self::Deps<'a>, ) -> Option<GPUCompute>
Source§impl Asset<Backend> for Cubemap
impl Asset<Backend> for Cubemap
type Deps<'a> = Read<'a, MipmapGenerator>
fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUCubemap>
Source§impl Asset<Backend> for Material
impl Asset<Backend> for Material
type Deps<'a> = (Read<'a, GlobalLayoutPool>, Read<'a, MaterialPipelineCache>, Read<'a, Assets<Texture>>, Read<'a, Assets<TextureArray>>, Read<'a, Assets<Cubemap>>, Read<'a, GlobalSamplers>)
fn upload<'a>( &self, backend: &Backend, deps: &Self::Deps<'a>, ) -> Option<GPUMaterial>
Source§impl Asset<Backend> for TextureArray
impl Asset<Backend> for TextureArray
type Deps<'a> = Read<'a, MipmapGenerator>
fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUTextureArray>
Auto Trait Implementations§
impl !Freeze for Backend
impl !RefUnwindSafe for Backend
impl !UnwindSafe for Backend
impl Send for Backend
impl Sync for Backend
impl Unpin for Backend
impl UnsafeUnpin for Backend
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