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Module render

Module render 

Source

Modules§

compute_pass
frame
render_pass
targets

Structs§

Backend
The GPU device/queue/surface — inserted as a resource once acquisition finishes (see Read<Backend>, safe to use unwrapped anywhere from SystemStage::Ready onward). No raw wgpu type is exposed on it besides through the dedicated escape hatches on the wrapper types built on top of it.
GPUReceiver