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Module render_pass

Module render_pass 

Source

Structs§

DrawIndexedIndirectArgs
The exact byte layout draw_indexed_indirect expects — same idea as DrawIndirectArgs, for the indexed draw variant.
DrawIndirectArgs
The exact byte layout draw_indirect expects in its indirect buffer — write this (via bytemuck::bytes_of/as_bytes) to a buffer built with INDIRECT usage.
RenderPass
An in-progress render pass, from Frame::begin. Method names mirror wgpu’s own render pass API.