pub struct GPUMaterial {
pub pipeline: RenderPipeline,
pub bind_group: BindGroup,
/* private fields */
}Expand description
The GPU-resident form an uploaded Material produces — its compiled
pipeline (possibly shared with other Materials, see
MaterialPipelineCache) plus its own bind group.
Fields§
§pipeline: RenderPipeline§bind_group: BindGroupImplementations§
Source§impl GPUMaterial
impl GPUMaterial
Sourcepub fn update(&self, name: &str, data: &[u8])
pub fn update(&self, name: &str, data: &[u8])
Overwrites a named uniform/storage buffer’s contents in place — avoids rebuilding the whole bind group for a per-frame update.
Sourcepub fn update_value<T>(&self, name: &str, value: &T)where
T: ShaderType + WriteInto,
pub fn update_value<T>(&self, name: &str, value: &T)where
T: ShaderType + WriteInto,
Same as update, but takes a typed value instead of
raw bytes — same encase layout Material::with_uniform_value/
with_storage_value use.
pub fn buffer(&self, name: &str) -> Option<&Buffer>
Sourcepub fn dynamic_buffer(&self, name: &str) -> Option<&DynamicBuffer>
pub fn dynamic_buffer(&self, name: &str) -> Option<&DynamicBuffer>
Same as buffer, for a binding made via
.with_dynamic_buffer — use DynamicBuffer::write_element on the
result to update one element in place.
Auto Trait Implementations§
impl !RefUnwindSafe for GPUMaterial
impl !UnwindSafe for GPUMaterial
impl Freeze for GPUMaterial
impl Send for GPUMaterial
impl Sync for GPUMaterial
impl Unpin for GPUMaterial
impl UnsafeUnpin for GPUMaterial
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