pub struct MaterialPipelineCache { /* private fields */ }Expand description
Deduplicates compiled Material pipelines —
many Materials sharing the same shader/fixed-function state (e.g.
several uniform-value combinations against one shader) compile once and
share the result, instead of each getting its own wgpu::RenderPipeline.
Registered as a resource by
BuiltinAssetsPlugin.
RefCell-backed so it can be mutated from inside Material::upload,
which only ever gets a Read<'_, _> borrow of its dependencies (see
Dependencies — there’s no
Write<T> dependency support).
Implementations§
Trait Implementations§
Source§impl Default for MaterialPipelineCache
impl Default for MaterialPipelineCache
Source§fn default() -> MaterialPipelineCache
fn default() -> MaterialPipelineCache
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for MaterialPipelineCache
impl !RefUnwindSafe for MaterialPipelineCache
impl !Sync for MaterialPipelineCache
impl !UnwindSafe for MaterialPipelineCache
impl Send for MaterialPipelineCache
impl Unpin for MaterialPipelineCache
impl UnsafeUnpin for MaterialPipelineCache
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