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StencilRenderer

Struct StencilRenderer 

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pub struct StencilRenderer { /* private fields */ }
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Maintains the stencil stack used to render nested vector clips.

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impl StencilRenderer

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pub fn new( device: &Device, width: u32, height: u32, sample_count: u32, color_format: TextureFormat, globals: &Buffer, clip_transforms: &Buffer, ) -> Self

Create the stencil pipelines and backing texture.

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pub fn resize(&mut self, device: &Device, width: u32, height: u32)

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pub fn sync_stencil_stack( &mut self, device: &Device, queue: &Queue, depth: u32, clips: &[ClipDraw<'_>], )

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pub fn encode_stencil_stack_sync( &mut self, device: &Device, encoder: &mut CommandEncoder, depth: u32, clips: &[ClipDraw<'_>], )

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pub fn needs_stack_sync(&self, depth: u32, clips: &[ClipDraw<'_>]) -> bool

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pub fn retain_cached_resources( &mut self, active_signatures: &HashSet<u64>, active_clip_ids: &HashSet<u32>, )

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pub fn get_stencil(&self) -> (&TextureView, u32)

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pub fn clear(&mut self, device: &Device, queue: &Queue)

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pub fn encode_clear(&mut self, encoder: &mut CommandEncoder)

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