pub struct EuclideanSpace<X, const N: usize>where
X: SampleUniform,{ /* private fields */ }Expand description
A uniformly sampled Cuboid with euclidean distance cost function
Implementations§
Source§impl<X, const N: usize> EuclideanSpace<X, N>where
X: Scalar + SampleUniform,
impl<X, const N: usize> EuclideanSpace<X, N>where
X: Scalar + SampleUniform,
Trait Implementations§
Source§impl AppearingObstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle2df32
impl AppearingObstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle2df32
Source§impl AppearingObstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle3df32
impl AppearingObstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle3df32
Source§impl AppearingObstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle2df64
impl AppearingObstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle2df64
Source§impl AppearingObstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle3df64
impl AppearingObstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle3df64
Source§impl<X, const N: usize> CSpace<X, N> for EuclideanSpace<X, N>where
X: Scalar + SampleUniform,
impl<X, const N: usize> CSpace<X, N> for EuclideanSpace<X, N>where
X: Scalar + SampleUniform,
type Traj = EuclideanTrajectory<X, N>
Source§fn cost<R1, R2, S1, S2>(
&self,
a: &Vector<X, R1, S1>,
b: &Vector<X, R2, S2>,
) -> Xwhere
X: Scalar,
R1: Dim,
R2: Dim,
S1: Storage<X, R1>,
S2: Storage<X, R2>,
ShapeConstraint: SameNumberOfRows<R1, R2> + SameNumberOfRows<R1, Const<N>> + SameNumberOfRows<R2, Const<N>>,
fn cost<R1, R2, S1, S2>(
&self,
a: &Vector<X, R1, S1>,
b: &Vector<X, R2, S2>,
) -> Xwhere
X: Scalar,
R1: Dim,
R2: Dim,
S1: Storage<X, R1>,
S2: Storage<X, R2>,
ShapeConstraint: SameNumberOfRows<R1, R2> + SameNumberOfRows<R1, Const<N>> + SameNumberOfRows<R2, Const<N>>,
Cost function between two arbitrary points within the space
Always returns a value Read more
Source§fn trajectory<S1, S2>(
&self,
start: Vector<X, Const<N>, S1>,
end: Vector<X, Const<N>, S2>,
) -> Option<FullTraj<X, Self::Traj, S1, S2, N>>
fn trajectory<S1, S2>( &self, start: Vector<X, Const<N>, S1>, end: Vector<X, Const<N>, S2>, ) -> Option<FullTraj<X, Self::Traj, S1, S2, N>>
Calculate the trajectory data between the given start and end points for the system Read more
Source§fn is_free<S>(&self, _: &Vector<X, Const<N>, S>) -> bool
fn is_free<S>(&self, _: &Vector<X, Const<N>, S>) -> bool
Determines if the given point is a valid state in the space
Source§impl<X, const N: usize> FromParams for EuclideanSpace<X, N>where
X: Scalar + SampleUniform,
impl<X, const N: usize> FromParams for EuclideanSpace<X, N>where
X: Scalar + SampleUniform,
type Params = EuclideanSpaceParams<X, N>
fn from_params(params: Self::Params) -> Result<Self>
Source§impl Obstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle2df32
impl Obstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle2df32
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle3df32
impl Obstacle<f32, EuclideanSpace<f32, N>, N> for Obstacle3df32
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace2df32
impl Obstacle<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace2df32
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace3df32
impl Obstacle<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace3df32
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle2df64
impl Obstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle2df64
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle3df64
impl Obstacle<f64, EuclideanSpace<f64, N>, N> for Obstacle3df64
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace2df64
impl Obstacle<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace2df64
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl Obstacle<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace3df64
impl Obstacle<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace3df64
Source§fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
fn trajectory_free<TF, S1, S2>(&self, t: &TF) -> bool
Checks that the obstacle does not intersect the given trajectory
Source§impl ObstacleSpace<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace2df32
impl ObstacleSpace<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace2df32
Source§type Obs = Obstacle2df32
type Obs = Obstacle2df32
The type of obstacles in the space
Source§fn add_obstacles<I>(&mut self, obstacles: I)
fn add_obstacles<I>(&mut self, obstacles: I)
Add multiple obstacles to the environment Read more
Source§fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
Gets references to the given obstacle id’s Read more
Source§fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all yet sensed obstacles in the environement
Source§fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all not yet sensed obstacles in the environement
Source§fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
Get vector of all valid obstacle ids
Source§fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
Removes the specified obstacle id’s if they have been added previously
Source§fn check_sensors<S>(
&mut self,
pose: &Vector<X, Const<N>, S>,
radius: X,
) -> Vec<ObstacleId> ⓘ
fn check_sensors<S>( &mut self, pose: &Vector<X, Const<N>, S>, radius: X, ) -> Vec<ObstacleId> ⓘ
Updates the internal obsacle to include obstacles that can be sensed at the given
pose inside the radius Read moreSource§fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
Add an obstacle to the environement Read more
Source§fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
Optionally returns the specified obstacle id
Source§fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
Gets a newly built obstacle_space only containing the given obstacle id’s
Source§fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all obstacles with their respective ids
Source§fn remove_obstacle(&mut self, id: ObstacleId)
fn remove_obstacle(&mut self, id: ObstacleId)
Remove the specified obstacle from the environment
Source§impl ObstacleSpace<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace3df32
impl ObstacleSpace<f32, EuclideanSpace<f32, N>, N> for ObstacleSpace3df32
Source§type Obs = Obstacle3df32
type Obs = Obstacle3df32
The type of obstacles in the space
Source§fn add_obstacles<I>(&mut self, obstacles: I)
fn add_obstacles<I>(&mut self, obstacles: I)
Add multiple obstacles to the environment Read more
Source§fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
Gets references to the given obstacle id’s Read more
Source§fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all yet sensed obstacles in the environement
Source§fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all not yet sensed obstacles in the environement
Source§fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
Get vector of all valid obstacle ids
Source§fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
Removes the specified obstacle id’s if they have been added previously
Source§fn check_sensors<S>(
&mut self,
pose: &Vector<X, Const<N>, S>,
radius: X,
) -> Vec<ObstacleId> ⓘ
fn check_sensors<S>( &mut self, pose: &Vector<X, Const<N>, S>, radius: X, ) -> Vec<ObstacleId> ⓘ
Updates the internal obsacle to include obstacles that can be sensed at the given
pose inside the radius Read moreSource§fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
Add an obstacle to the environement Read more
Source§fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
Optionally returns the specified obstacle id
Source§fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
Gets a newly built obstacle_space only containing the given obstacle id’s
Source§fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all obstacles with their respective ids
Source§fn remove_obstacle(&mut self, id: ObstacleId)
fn remove_obstacle(&mut self, id: ObstacleId)
Remove the specified obstacle from the environment
Source§impl ObstacleSpace<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace2df64
impl ObstacleSpace<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace2df64
Source§type Obs = Obstacle2df64
type Obs = Obstacle2df64
The type of obstacles in the space
Source§fn add_obstacles<I>(&mut self, obstacles: I)
fn add_obstacles<I>(&mut self, obstacles: I)
Add multiple obstacles to the environment Read more
Source§fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
Gets references to the given obstacle id’s Read more
Source§fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all yet sensed obstacles in the environement
Source§fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all not yet sensed obstacles in the environement
Source§fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
Get vector of all valid obstacle ids
Source§fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
Removes the specified obstacle id’s if they have been added previously
Source§fn check_sensors<S>(
&mut self,
pose: &Vector<X, Const<N>, S>,
radius: X,
) -> Vec<ObstacleId> ⓘ
fn check_sensors<S>( &mut self, pose: &Vector<X, Const<N>, S>, radius: X, ) -> Vec<ObstacleId> ⓘ
Updates the internal obsacle to include obstacles that can be sensed at the given
pose inside the radius Read moreSource§fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
Add an obstacle to the environement Read more
Source§fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
Optionally returns the specified obstacle id
Source§fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
Gets a newly built obstacle_space only containing the given obstacle id’s
Source§fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all obstacles with their respective ids
Source§fn remove_obstacle(&mut self, id: ObstacleId)
fn remove_obstacle(&mut self, id: ObstacleId)
Remove the specified obstacle from the environment
Source§impl ObstacleSpace<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace3df64
impl ObstacleSpace<f64, EuclideanSpace<f64, N>, N> for ObstacleSpace3df64
Source§type Obs = Obstacle3df64
type Obs = Obstacle3df64
The type of obstacles in the space
Source§fn add_obstacles<I>(&mut self, obstacles: I)
fn add_obstacles<I>(&mut self, obstacles: I)
Add multiple obstacles to the environment Read more
Source§fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
fn get_obstacles(&self, obstacles: &[ObstacleId]) -> Vec<&Self::Obs>
Gets references to the given obstacle id’s Read more
Source§fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all yet sensed obstacles in the environement
Source§fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_not_sensed_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all not yet sensed obstacles in the environement
Source§fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
fn get_all_obstacle_ids(&self) -> Vec<ObstacleId> ⓘ
Get vector of all valid obstacle ids
Source§fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
fn remove_obstacles(&mut self, obstacles: &[ObstacleId])
Removes the specified obstacle id’s if they have been added previously
Source§fn check_sensors<S>(
&mut self,
pose: &Vector<X, Const<N>, S>,
radius: X,
) -> Vec<ObstacleId> ⓘ
fn check_sensors<S>( &mut self, pose: &Vector<X, Const<N>, S>, radius: X, ) -> Vec<ObstacleId> ⓘ
Updates the internal obsacle to include obstacles that can be sensed at the given
pose inside the radius Read moreSource§fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
fn add_obstacle(&mut self, id: ObstacleId, obstacle: Self::Obs)
Add an obstacle to the environement Read more
Source§fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
fn get_obstacle(&self, id: ObstacleId) -> Option<&Self::Obs>
Optionally returns the specified obstacle id
Source§fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
fn get_obstacles_as_obstacle_space(&self, obstacles: &[ObstacleId]) -> Self
Gets a newly built obstacle_space only containing the given obstacle id’s
Source§fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
fn get_all_obstacles(&self) -> Vec<(ObstacleId, &Self::Obs)>
Copies out all obstacles with their respective ids
Source§fn remove_obstacle(&mut self, id: ObstacleId)
fn remove_obstacle(&mut self, id: ObstacleId)
Remove the specified obstacle from the environment
Auto Trait Implementations§
impl<X, const N: usize> Freeze for EuclideanSpace<X, N>where
X: Freeze,
impl<X, const N: usize> RefUnwindSafe for EuclideanSpace<X, N>
impl<X, const N: usize> Send for EuclideanSpace<X, N>
impl<X, const N: usize> Sync for EuclideanSpace<X, N>
impl<X, const N: usize> Unpin for EuclideanSpace<X, N>
impl<X, const N: usize> UnwindSafe for EuclideanSpace<X, N>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.