Struct palette::Lab
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pub struct Lab<T: Float = f32> { pub l: T, pub a: T, pub b: T, }
The CIE L*a*b* (CIELAB) color space.
CIE L*a*b* is a device independent color space which includes all perceivable colors. It's sometimes used to convert between other color spaces, because of its ability to represent all of their colors, and sometimes in color manipulation, because of its perceptual uniformity. This means that the perceptual difference between two colors is equal to their numerical difference.
The parameters of L*a*b* are quite different, compared to many other color spaces, so manipulating them manually can be unintuitive.
Fields
l: T
L* is the lightness of the color. 0.0 gives absolute black and 1.0 give the brightest white.
a: T
a* goes from red at -1.0 to green at 1.0.
b: T
b* goes from yellow at -1.0 to blue at 1.0.
Methods
impl<T: Float> Lab<T>
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Trait Implementations
impl<T: PartialEq + Float> PartialEq for Lab<T>
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fn eq(&self, __arg_0: &Lab<T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Lab<T>) -> bool
This method tests for !=
.
impl<T: Debug + Float> Debug for Lab<T>
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impl<T: Copy + Float> Copy for Lab<T>
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impl<T: Clone + Float> Clone for Lab<T>
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fn clone(&self) -> Lab<T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<T: Float> Limited for Lab<T>
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Lab<T>
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl<T: Float> Mix for Lab<T>
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type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Lab<T>, factor: T) -> Lab<T>
Mix the color with an other color, by factor
. Read more
impl<T: Float> Shade for Lab<T>
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type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Lab<T>
Lighten the color by amount
.
fn darken(&self, amount: Self::Scalar) -> Self
Darken the color by amount
.
impl<T: Float> GetHue for Lab<T>
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type Hue = LabHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<LabHue<T>>
Calculate a hue if possible. Read more
impl<T: Float> Default for Lab<T>
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impl<T: Float> Add<Lab<T>> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the +
operator
fn add(self, other: Lab<T>) -> Lab<T>
The method for the +
operator
impl<T: Float> Add<T> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the +
operator
fn add(self, c: T) -> Lab<T>
The method for the +
operator
impl<T: Float> Sub<Lab<T>> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the -
operator
fn sub(self, other: Lab<T>) -> Lab<T>
The method for the -
operator
impl<T: Float> Sub<T> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the -
operator
fn sub(self, c: T) -> Lab<T>
The method for the -
operator
impl<T: Float> Mul<Lab<T>> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the *
operator
fn mul(self, other: Lab<T>) -> Lab<T>
The method for the *
operator
impl<T: Float> Mul<T> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the *
operator
fn mul(self, c: T) -> Lab<T>
The method for the *
operator
impl<T: Float> Div<Lab<T>> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the /
operator
fn div(self, other: Lab<T>) -> Lab<T>
The method for the /
operator
impl<T: Float> Div<T> for Lab<T>
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type Output = Lab<T>
The resulting type after applying the /
operator
fn div(self, c: T) -> Lab<T>
The method for the /
operator