Struct palette::Hsv [] [src]

pub struct Hsv<T: Float = f32> {
    pub hue: RgbHue<T>,
    pub saturation: T,
    pub value: T,
}

Linear HSV color space.

HSV is a cylindrical version of RGB and it's very similar to HSL. The difference is that the value component in HSV determines the brightness of the color, and not the lightness. The difference is that, for example, red (100% R, 0% G, 0% B) and white (100% R, 100% G, 100% B) has the same brightness (or value), but not the same lightness.

Fields

hue: RgbHue<T>

The hue of the color, in degrees. Decides if it's red, blue, purple, etc.

saturation: T

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

value: T

Decides how bright the color will look. 0.0 will be black, and 1.0 will give a bright an clear color that goes towards white when saturation goes towards 0.0.

Methods

impl<T: Float> Hsv<T>
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fn new(hue: RgbHue<T>, saturation: T, value: T) -> Hsv<T>

Linear HSV.

Trait Implementations

impl<T: PartialEq + Float> PartialEq for Hsv<T>
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fn eq(&self, __arg_0: &Hsv<T>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Hsv<T>) -> bool

This method tests for !=.

impl<T: Debug + Float> Debug for Hsv<T>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<T: Copy + Float> Copy for Hsv<T>
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impl<T: Clone + Float> Clone for Hsv<T>
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fn clone(&self) -> Hsv<T>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<T: Float> Limited for Hsv<T>
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fn is_valid(&self) -> bool

Check if the color's components are within the expected ranges.

fn clamp(&self) -> Hsv<T>

Return a new color where the components has been clamped to the nearest valid values. Read more

fn clamp_self(&mut self)

Clamp the color's components to the nearest valid values.

impl<T: Float> Mix for Hsv<T>
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type Scalar = T

The type of the mixing factor.

fn mix(&self, other: &Hsv<T>, factor: T) -> Hsv<T>

Mix the color with an other color, by factor. Read more

impl<T: Float> Shade for Hsv<T>
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type Scalar = T

The type of the lighten/darken amount.

fn lighten(&self, amount: T) -> Hsv<T>

Lighten the color by amount.

fn darken(&self, amount: Self::Scalar) -> Self

Darken the color by amount.

impl<T: Float> GetHue for Hsv<T>
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type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more

fn get_hue(&self) -> Option<RgbHue<T>>

Calculate a hue if possible. Read more

impl<T: Float> Hue for Hsv<T>
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fn with_hue(&self, hue: RgbHue<T>) -> Hsv<T>

Return a new copy of self, but with a specific hue.

fn shift_hue(&self, amount: RgbHue<T>) -> Hsv<T>

Return a new copy of self, but with the hue shifted by amount.

impl<T: Float> Saturate for Hsv<T>
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type Scalar = T

The type of the (de)saturation factor.

fn saturate(&self, factor: T) -> Hsv<T>

Increase the saturation by factor.

fn desaturate(&self, factor: Self::Scalar) -> Self

Decrease the saturation by factor.

impl<T: Float> Default for Hsv<T>
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fn default() -> Hsv<T>

Returns the "default value" for a type. Read more

impl<T: Float> Add<Hsv<T>> for Hsv<T>
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type Output = Hsv<T>

The resulting type after applying the + operator

fn add(self, other: Hsv<T>) -> Hsv<T>

The method for the + operator

impl<T: Float> Add<T> for Hsv<T>
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type Output = Hsv<T>

The resulting type after applying the + operator

fn add(self, c: T) -> Hsv<T>

The method for the + operator

impl<T: Float> Sub<Hsv<T>> for Hsv<T>
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type Output = Hsv<T>

The resulting type after applying the - operator

fn sub(self, other: Hsv<T>) -> Hsv<T>

The method for the - operator

impl<T: Float> Sub<T> for Hsv<T>
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type Output = Hsv<T>

The resulting type after applying the - operator

fn sub(self, c: T) -> Hsv<T>

The method for the - operator

impl<T: Float> From<Color<T>> for Hsv<T>
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fn from(color: Color<T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Hsv<T>, T>> for Hsv<T>
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fn from(color: Alpha<Hsv<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Rgb<T>, T>> for Hsv<T>
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fn from(other: Alpha<Rgb<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Xyz<T>, T>> for Hsv<T>
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fn from(other: Alpha<Xyz<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Luma<T>, T>> for Hsv<T>
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fn from(other: Alpha<Luma<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Lab<T>, T>> for Hsv<T>
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fn from(other: Alpha<Lab<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Lch<T>, T>> for Hsv<T>
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fn from(other: Alpha<Lch<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Hsl<T>, T>> for Hsv<T>
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fn from(other: Alpha<Hsl<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Alpha<Color<T>, T>> for Hsv<T>
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fn from(other: Alpha<Color<T>, T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Rgb<T>> for Hsv<T>
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fn from(rgb: Rgb<T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Luma<T>> for Hsv<T>
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fn from(luma: Luma<T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Xyz<T>> for Hsv<T>
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fn from(xyz: Xyz<T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Lab<T>> for Hsv<T>
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fn from(lab: Lab<T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Lch<T>> for Hsv<T>
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fn from(lch: Lch<T>) -> Hsv<T>

Performs the conversion.

impl<T: Float> From<Hsl<T>> for Hsv<T>
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fn from(hsl: Hsl<T>) -> Hsv<T>

Performs the conversion.