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ClientboundPacket

Enum ClientboundPacket 

Source
pub enum ClientboundPacket {
Show 100 variants StatusResponse(StatusResponse), StatusPong(StatusPong), LoginDisconnect(LoginDisconnect), EncryptionRequest(EncryptionRequest), LoginSuccess(LoginSuccess), SetCompression(SetCompression), LoginPluginRequest(LoginPluginRequest), SpawnObject(SpawnObject), SpawnExperienceOrb(SpawnExperienceOrb), SpawnGlobalEntity(SpawnGlobalEntity), SpawnMob(SpawnMob), SpawnPainting(SpawnPainting), SpawnPlayer(SpawnPlayer), ClientboundAnimation(ClientboundAnimation), Statistics(Statistics), AcknowledgePlayerDigging(AcknowledgePlayerDigging), BlockBreakAnimation(BlockBreakAnimation), UpdateBlockEntity(UpdateBlockEntity), BlockAction(BlockAction), BlockChange(BlockChange), BossBar(BossBar), ServerDifficulty(ServerDifficulty), ChatMessage(ChatMessage), MultiBlockChange(MultiBlockChange), ClientboundTabComplete(ClientboundTabComplete), DeclareCommands(DeclareCommands), ClientboundConfirmTransaction(ClientboundConfirmTransaction), ClientboundCloseWindow(ClientboundCloseWindow), WindowItems(WindowItems), WindowProperty(WindowProperty), SetSlot(SetSlot), SetCooldown(SetCooldown), ClientboundPluginMessage(ClientboundPluginMessage), NamedSoundEffect(NamedSoundEffect), PlayDisconnect(PlayDisconnect), EntityStatus(EntityStatus), Explosion(Explosion), UnloadChunk(UnloadChunk), ChangeGameState(ChangeGameState), OpenHorseWindow(OpenHorseWindow), KeepAlive(KeepAlive), ChunkData(ChunkData), Effect(Effect), Particle(Particle), UpdateLight(UpdateLight), JoinGame(JoinGame), Map(Map), TradeList(TradeList), EntityRelativeMove(EntityRelativeMove), EntityLookRelativeMove(EntityLookRelativeMove), EntityLook(EntityLook), Entity(Entity), ClientboundVehicleMove(ClientboundVehicleMove), OpenBook(OpenBook), OpenWindow(OpenWindow), OpenSignEditor(OpenSignEditor), CraftRecipeResponse(CraftRecipeResponse), PlayerAbilities(PlayerAbilities), CombatEvent(CombatEvent), PlayerListItem(PlayerListItem), FacePlayer(FacePlayer), PlayerPositionAndLook(PlayerPositionAndLook), UnlockRecipes(UnlockRecipes), DestroyEntities(DestroyEntities), RemoveEntityEffect(RemoveEntityEffect), ResourcePackSend(ResourcePackSend), Respawn(Respawn), EntityHeadLook(EntityHeadLook), SelectAdvancementTab(SelectAdvancementTab), WorldBorder(WorldBorder), Camera(Camera), ClientboundHeldItemChange(ClientboundHeldItemChange), UpdateViewPosition(UpdateViewPosition), UpdateViewDistance(UpdateViewDistance), DisplayScoreboard(DisplayScoreboard), EntityMetadata(EntityMetadata), AttachEntity(AttachEntity), EntityVelocity(EntityVelocity), EntityEquipment(EntityEquipment), SetExperience(SetExperience), UpdateHealth(UpdateHealth), ScoreboardObjective(ScoreboardObjective), SetPassengers(SetPassengers), Teams(Teams), UpdateScore(UpdateScore), SpawnPosition(SpawnPosition), TimeUpdate(TimeUpdate), Title(Title), EntitySoundEffect(EntitySoundEffect), SoundEffect(SoundEffect), StopSound(StopSound), PlayerListHeaderFooter(PlayerListHeaderFooter), NBTQueryResponse(NBTQueryResponse), CollectItem(CollectItem), EntityTeleport(EntityTeleport), Advancements(Advancements), EntityProperties(EntityProperties), EntityEffect(EntityEffect), DeclareRecipes(DeclareRecipes), Tags(Tags),
}
Expand description

Represents a single packet

Variants§

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StatusResponse(StatusResponse)

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StatusPong(StatusPong)

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LoginDisconnect(LoginDisconnect)

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EncryptionRequest(EncryptionRequest)

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LoginSuccess(LoginSuccess)

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SetCompression(SetCompression)

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LoginPluginRequest(LoginPluginRequest)

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SpawnObject(SpawnObject)

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SpawnExperienceOrb(SpawnExperienceOrb)

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SpawnGlobalEntity(SpawnGlobalEntity)

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SpawnMob(SpawnMob)

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SpawnPainting(SpawnPainting)

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SpawnPlayer(SpawnPlayer)

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ClientboundAnimation(ClientboundAnimation)

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Statistics(Statistics)

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AcknowledgePlayerDigging(AcknowledgePlayerDigging)

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BlockBreakAnimation(BlockBreakAnimation)

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UpdateBlockEntity(UpdateBlockEntity)

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BlockAction(BlockAction)

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BlockChange(BlockChange)

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BossBar(BossBar)

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ServerDifficulty(ServerDifficulty)

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ChatMessage(ChatMessage)

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MultiBlockChange(MultiBlockChange)

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ClientboundTabComplete(ClientboundTabComplete)

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DeclareCommands(DeclareCommands)

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ClientboundConfirmTransaction(ClientboundConfirmTransaction)

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ClientboundCloseWindow(ClientboundCloseWindow)

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WindowItems(WindowItems)

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WindowProperty(WindowProperty)

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SetSlot(SetSlot)

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SetCooldown(SetCooldown)

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ClientboundPluginMessage(ClientboundPluginMessage)

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NamedSoundEffect(NamedSoundEffect)

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PlayDisconnect(PlayDisconnect)

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EntityStatus(EntityStatus)

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Explosion(Explosion)

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UnloadChunk(UnloadChunk)

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ChangeGameState(ChangeGameState)

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OpenHorseWindow(OpenHorseWindow)

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KeepAlive(KeepAlive)

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ChunkData(ChunkData)

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Effect(Effect)

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Particle(Particle)

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UpdateLight(UpdateLight)

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JoinGame(JoinGame)

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Map(Map)

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TradeList(TradeList)

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EntityRelativeMove(EntityRelativeMove)

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EntityLookRelativeMove(EntityLookRelativeMove)

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EntityLook(EntityLook)

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Entity(Entity)

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ClientboundVehicleMove(ClientboundVehicleMove)

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OpenBook(OpenBook)

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OpenWindow(OpenWindow)

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OpenSignEditor(OpenSignEditor)

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CraftRecipeResponse(CraftRecipeResponse)

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PlayerAbilities(PlayerAbilities)

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CombatEvent(CombatEvent)

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PlayerListItem(PlayerListItem)

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FacePlayer(FacePlayer)

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PlayerPositionAndLook(PlayerPositionAndLook)

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UnlockRecipes(UnlockRecipes)

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DestroyEntities(DestroyEntities)

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RemoveEntityEffect(RemoveEntityEffect)

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ResourcePackSend(ResourcePackSend)

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Respawn(Respawn)

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EntityHeadLook(EntityHeadLook)

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SelectAdvancementTab(SelectAdvancementTab)

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WorldBorder(WorldBorder)

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Camera(Camera)

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ClientboundHeldItemChange(ClientboundHeldItemChange)

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UpdateViewPosition(UpdateViewPosition)

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UpdateViewDistance(UpdateViewDistance)

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DisplayScoreboard(DisplayScoreboard)

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EntityMetadata(EntityMetadata)

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AttachEntity(AttachEntity)

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EntityVelocity(EntityVelocity)

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EntityEquipment(EntityEquipment)

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SetExperience(SetExperience)

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UpdateHealth(UpdateHealth)

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ScoreboardObjective(ScoreboardObjective)

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SetPassengers(SetPassengers)

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Teams(Teams)

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UpdateScore(UpdateScore)

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SpawnPosition(SpawnPosition)

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TimeUpdate(TimeUpdate)

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Title(Title)

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EntitySoundEffect(EntitySoundEffect)

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SoundEffect(SoundEffect)

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StopSound(StopSound)

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PlayerListHeaderFooter(PlayerListHeaderFooter)

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NBTQueryResponse(NBTQueryResponse)

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CollectItem(CollectItem)

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EntityTeleport(EntityTeleport)

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Advancements(Advancements)

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EntityProperties(EntityProperties)

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EntityEffect(EntityEffect)

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DeclareRecipes(DeclareRecipes)

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Tags(Tags)

Trait Implementations§

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impl Clone for ClientboundPacket

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fn clone(&self) -> ClientboundPacket

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClientboundPacket

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for ClientboundPacket

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Packet for ClientboundPacket

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fn deserialize<R: Read>(r: &mut R, state: &ClientState) -> Result<Self>

Deserializes a Read type into a packet. You usually won’t need to use this.
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fn get_packet_name(&self) -> &str

Returns the packet’s name
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fn get_clientstate(&self) -> ClientState

Returns the connection state in which the packet can be sent
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fn get_id(&self) -> i32

Returns the ID of the packet
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fn to_u8(&self) -> Result<Vec<u8>>

Serializes the packet into Vec. You usually won’t need to use this.
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impl PartialEq for ClientboundPacket

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fn eq(&self, other: &ClientboundPacket) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ClientboundPacket

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.