[][src]Struct ozelot::clientbound::PlayerPositionAndLook

pub struct PlayerPositionAndLook { /* fields omitted */ }

Methods

impl PlayerPositionAndLook[src]

pub fn deserialize<R: Read>(r: &mut R) -> Result<ClientboundPacket>[src]

Deserializes a Read type into a packet. You usually won't need to use this.

pub fn to_u8(&self) -> Result<Vec<u8>>[src]

Serializes the packet into Vec. You usually won't need to use this.

pub fn new(
    x: f64,
    y: f64,
    z: f64,
    yaw: f32,
    pitch: f32,
    flags: u8,
    teleport_id: i32
) -> ClientboundPacket
[src]

pub fn get_x(&self) -> &f64[src]

Get the x coordinate

pub fn get_y(&self) -> &f64[src]

Get the y coordinate

pub fn get_z(&self) -> &f64[src]

Get the z coordinate

pub fn get_yaw(&self) -> &f32[src]

Get the yaw

pub fn get_pitch(&self) -> &f32[src]

Get the pitch

pub fn get_flags(&self) -> &u8[src]

Get the raw flags bitmask

pub fn get_teleport_id(&self) -> &i32[src]

Get the teleport ID to be used in the serverbound TeleportConfirm packet.

Trait Implementations

impl Clone for PlayerPositionAndLook[src]

impl Debug for PlayerPositionAndLook[src]

impl PartialEq<PlayerPositionAndLook> for PlayerPositionAndLook[src]

impl StructuralPartialEq for PlayerPositionAndLook[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.