pub struct SpriteAnimationAsset {
pub default_state: Option<String>,
pub speed: Scalar,
pub states: HashMap<String, SpriteAnimationState>,
pub rules: Vec<SpriteAnimationRule>,
}Fields§
§default_state: Option<String>§speed: Scalar§states: HashMap<String, SpriteAnimationState>§rules: Vec<SpriteAnimationRule>Trait Implementations§
source§impl Clone for SpriteAnimationAsset
impl Clone for SpriteAnimationAsset
source§fn clone(&self) -> SpriteAnimationAsset
fn clone(&self) -> SpriteAnimationAsset
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for SpriteAnimationAsset
impl Debug for SpriteAnimationAsset
source§impl Default for SpriteAnimationAsset
impl Default for SpriteAnimationAsset
source§fn default() -> SpriteAnimationAsset
fn default() -> SpriteAnimationAsset
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for SpriteAnimationAsset
impl<'de> Deserialize<'de> for SpriteAnimationAsset
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for SpriteAnimationAsset
impl Send for SpriteAnimationAsset
impl Sync for SpriteAnimationAsset
impl Unpin for SpriteAnimationAsset
impl UnwindSafe for SpriteAnimationAsset
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more