pub struct SpriteAnimationState {
pub frames: Vec<String>,
pub signals: Vec<SpriteAnimationSignal>,
pub speed: Scalar,
pub looping: bool,
pub bounce: bool,
pub rules: Vec<SpriteAnimationRule>,
}Fields§
§frames: Vec<String>§signals: Vec<SpriteAnimationSignal>§speed: Scalar§looping: bool§bounce: bool§rules: Vec<SpriteAnimationRule>Trait Implementations§
source§impl Clone for SpriteAnimationState
impl Clone for SpriteAnimationState
source§fn clone(&self) -> SpriteAnimationState
fn clone(&self) -> SpriteAnimationState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for SpriteAnimationState
impl Debug for SpriteAnimationState
source§impl Default for SpriteAnimationState
impl Default for SpriteAnimationState
source§fn default() -> SpriteAnimationState
fn default() -> SpriteAnimationState
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for SpriteAnimationState
impl<'de> Deserialize<'de> for SpriteAnimationState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for SpriteAnimationState
impl Send for SpriteAnimationState
impl Sync for SpriteAnimationState
impl Unpin for SpriteAnimationState
impl UnwindSafe for SpriteAnimationState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more