pub enum SpriteAnimationRule {
Single {
target_state: String,
conditions: HashMap<String, SpriteAnimationCondition>,
region: SpriteAnimationRegion,
},
BlendSpace {
axis_scalars: Vec<String>,
blend_states: Vec<SpriteAnimationBlendState>,
conditions: HashMap<String, SpriteAnimationCondition>,
},
}Variants§
Single
BlendSpace
Fields
§
blend_states: Vec<SpriteAnimationBlendState>§
conditions: HashMap<String, SpriteAnimationCondition>Trait Implementations§
source§impl Clone for SpriteAnimationRule
impl Clone for SpriteAnimationRule
source§fn clone(&self) -> SpriteAnimationRule
fn clone(&self) -> SpriteAnimationRule
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for SpriteAnimationRule
impl Debug for SpriteAnimationRule
source§impl<'de> Deserialize<'de> for SpriteAnimationRule
impl<'de> Deserialize<'de> for SpriteAnimationRule
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for SpriteAnimationRule
impl Send for SpriteAnimationRule
impl Sync for SpriteAnimationRule
impl Unpin for SpriteAnimationRule
impl UnwindSafe for SpriteAnimationRule
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more