Expand description
prim
Constants§
- PI
- static angle 180 Archimedes’ constant (π)
Statics§
- M3I
- static dMatrix3 Identity
- M4I
- static dMatrix4 Identity
- PId
- static angle 360 dual
- PIh
- static angle 90 half
- PIh3
- static angle 270
- PIq
- static angle 45 quarter
- PIq3
- static angle 135
- PIt
- static angle 60 regular triangle
- PIt2
- static angle 120
- PIt4
- static angle 240
- PIt5
- static angle 300
- PIx
- static angle 30 a sixth
- PIx5
- static angle 150
- QI
- static dQuaternion Identity
Traits§
- Matrix3
- constructor and converter for primitive type
- Matrix4
- constructor and converter for primitive type
- Quaternion
- constructor and converter for primitive type