#[repr(C)]pub struct GCPhysicalInputProfile { /* private fields */ }Available on crate feature
GCPhysicalInputProfile only.Implementations§
source§impl GCPhysicalInputProfile
impl GCPhysicalInputProfile
pub unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
Available on crate feature
GCDevice only.pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
pub unsafe fn hasRemappedElements(&self) -> bool
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>
Available on crate features
GCControllerElement and block2 only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>> )
Available on crate features
GCControllerElement and block2 only.pub unsafe fn elements( &self ) -> Retained<NSDictionary<NSString, GCControllerElement>>
Available on crate feature
GCControllerElement only.Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn axes( &self ) -> Retained<NSDictionary<NSString, GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput and GCControllerElement only.pub unsafe fn dpads( &self ) -> Retained<NSDictionary<NSString, GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.pub unsafe fn touchpads( &self ) -> Retained<NSDictionary<NSString, GCControllerTouchpad>>
Available on crate features
GCControllerElement and GCControllerTouchpad only.pub unsafe fn allElements(&self) -> Retained<NSSet<GCControllerElement>>
Available on crate feature
GCControllerElement only.pub unsafe fn allButtons(&self) -> Retained<NSSet<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn allAxes(&self) -> Retained<NSSet<GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput and GCControllerElement only.pub unsafe fn allDpads(&self) -> Retained<NSSet<GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.pub unsafe fn allTouchpads(&self) -> Retained<NSSet<GCControllerTouchpad>>
Available on crate features
GCControllerElement and GCControllerTouchpad only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Retained<GCControllerElement>>
Available on crate feature
GCControllerElement only.pub unsafe fn capture(&self) -> Retained<Self>
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Retained<NSString>
pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Retained<NSSet<NSString>>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut instead.Use Ivar::load_mut instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCPhysicalInputProfile
impl AsMut<AnyObject> for GCPhysicalInputProfile
source§impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature GCDirectionalGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature
GCDirectionalGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature GCExtendedGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature
GCExtendedGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot only.
impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCGamepad
Available on crate feature GCGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCGamepad
Available on crate feature
GCGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl AsMut<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature GCKeyboardInput only.
impl AsMut<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature
GCKeyboardInput only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature GCMicroGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature
GCMicroGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature GCMicroGamepadSnapshot only.
impl AsMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature
GCMicroGamepadSnapshot only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature GCMouseInput only.
impl AsMut<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature
GCMouseInput only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature GCXboxGamepad only.
impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature
GCXboxGamepad only.source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCPhysicalInputProfile
impl AsMut<NSObject> for GCPhysicalInputProfile
source§impl AsRef<AnyObject> for GCPhysicalInputProfile
impl AsRef<AnyObject> for GCPhysicalInputProfile
source§impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature GCDirectionalGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature
GCDirectionalGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature GCExtendedGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature
GCExtendedGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot only.
impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCGamepad
Available on crate feature GCGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCGamepad
Available on crate feature
GCGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl AsRef<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature GCKeyboardInput only.
impl AsRef<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature
GCKeyboardInput only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature GCMicroGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature
GCMicroGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature GCMicroGamepadSnapshot only.
impl AsRef<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature
GCMicroGamepadSnapshot only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature GCMouseInput only.
impl AsRef<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature
GCMouseInput only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature GCXboxGamepad only.
impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature
GCXboxGamepad only.source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCPhysicalInputProfile
impl AsRef<NSObject> for GCPhysicalInputProfile
source§impl Borrow<AnyObject> for GCPhysicalInputProfile
impl Borrow<AnyObject> for GCPhysicalInputProfile
source§impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature GCDirectionalGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature
GCDirectionalGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature GCExtendedGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature
GCExtendedGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot only.
impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCGamepad
Available on crate feature GCGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCGamepad
Available on crate feature
GCGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl Borrow<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature GCKeyboardInput only.
impl Borrow<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature
GCKeyboardInput only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature GCMicroGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature
GCMicroGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature GCMicroGamepadSnapshot only.
impl Borrow<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature
GCMicroGamepadSnapshot only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature GCMouseInput only.
impl Borrow<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature
GCMouseInput only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature GCXboxGamepad only.
impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature
GCXboxGamepad only.source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCPhysicalInputProfile
impl Borrow<NSObject> for GCPhysicalInputProfile
source§impl BorrowMut<AnyObject> for GCPhysicalInputProfile
impl BorrowMut<AnyObject> for GCPhysicalInputProfile
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature GCDirectionalGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad
Available on crate feature
GCDirectionalGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature GCDualSenseGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCDualSenseGamepad
Available on crate feature
GCDualSenseGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature GCDualShockGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCDualShockGamepad
Available on crate feature
GCDualShockGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature GCExtendedGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad
Available on crate feature
GCExtendedGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature GCExtendedGamepadSnapshot only.
impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
Available on crate feature
GCExtendedGamepadSnapshot only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCGamepad
Available on crate feature GCGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCGamepad
Available on crate feature
GCGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl BorrowMut<GCPhysicalInputProfile> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature GCKeyboardInput only.
impl BorrowMut<GCPhysicalInputProfile> for GCKeyboardInput
Available on crate feature
GCKeyboardInput only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature GCMicroGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepad
Available on crate feature
GCMicroGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature GCMicroGamepadSnapshot only.
impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
Available on crate feature
GCMicroGamepadSnapshot only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature GCMouseInput only.
impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput
Available on crate feature
GCMouseInput only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature GCXboxGamepad only.
impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad
Available on crate feature
GCXboxGamepad only.source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCPhysicalInputProfile
impl BorrowMut<NSObject> for GCPhysicalInputProfile
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCPhysicalInputProfile
impl ClassType for GCPhysicalInputProfile
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCPhysicalInputProfile"
const NAME: &'static str = "GCPhysicalInputProfile"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCPhysicalInputProfile
impl Debug for GCPhysicalInputProfile
source§impl Deref for GCPhysicalInputProfile
impl Deref for GCPhysicalInputProfile
source§impl DerefMut for GCPhysicalInputProfile
impl DerefMut for GCPhysicalInputProfile
source§impl Hash for GCPhysicalInputProfile
impl Hash for GCPhysicalInputProfile
source§impl NSObjectProtocol for GCPhysicalInputProfile
impl NSObjectProtocol for GCPhysicalInputProfile
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCPhysicalInputProfile
impl PartialEq for GCPhysicalInputProfile
source§fn eq(&self, other: &GCPhysicalInputProfile) -> bool
fn eq(&self, other: &GCPhysicalInputProfile) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl RefEncode for GCPhysicalInputProfile
impl RefEncode for GCPhysicalInputProfile
source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCPhysicalInputProfile
impl Message for GCPhysicalInputProfile
impl StructuralPartialEq for GCPhysicalInputProfile
Auto Trait Implementations§
impl !Freeze for GCPhysicalInputProfile
impl !RefUnwindSafe for GCPhysicalInputProfile
impl !Send for GCPhysicalInputProfile
impl !Sync for GCPhysicalInputProfile
impl !Unpin for GCPhysicalInputProfile
impl !UnwindSafe for GCPhysicalInputProfile
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self if the type has no
mutable counterpart. Read more