Struct objc2_game_controller::GCMouseInput
source · #[repr(C)]pub struct GCMouseInput { /* private fields */ }
Available on crate features
GCMouseInput
and GCPhysicalInputProfile
only.Implementations§
source§impl GCMouseInput
impl GCMouseInput
pub unsafe fn mouseMovedHandler(&self) -> GCMouseMoved
Available on crate feature
block2
only.pub unsafe fn setMouseMovedHandler(&self, mouse_moved_handler: GCMouseMoved)
Available on crate feature
block2
only.pub unsafe fn scroll(&self) -> Retained<GCDeviceCursor>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
and GCDeviceCursor
only.pub unsafe fn leftButton(&self) -> Retained<GCControllerButtonInput>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn rightButton(&self) -> Option<Retained<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn middleButton(&self) -> Option<Retained<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn auxiliaryButtons( &self ) -> Option<Retained<NSArray<GCControllerButtonInput>>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.Methods from Deref<Target = GCPhysicalInputProfile>§
pub unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
Available on crate feature
GCDevice
only.pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
pub unsafe fn hasRemappedElements(&self) -> bool
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>> )
Available on crate features
GCControllerElement
and block2
only.pub unsafe fn elements( &self ) -> Retained<NSDictionary<NSString, GCControllerElement>>
Available on crate feature
GCControllerElement
only.Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn axes( &self ) -> Retained<NSDictionary<NSString, GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput
and GCControllerElement
only.pub unsafe fn dpads( &self ) -> Retained<NSDictionary<NSString, GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn touchpads( &self ) -> Retained<NSDictionary<NSString, GCControllerTouchpad>>
Available on crate features
GCControllerElement
and GCControllerTouchpad
only.pub unsafe fn allElements(&self) -> Retained<NSSet<GCControllerElement>>
Available on crate feature
GCControllerElement
only.pub unsafe fn allButtons(&self) -> Retained<NSSet<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput
and GCControllerElement
only.pub unsafe fn allAxes(&self) -> Retained<NSSet<GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput
and GCControllerElement
only.pub unsafe fn allDpads(&self) -> Retained<NSSet<GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad
and GCControllerElement
only.pub unsafe fn allTouchpads(&self) -> Retained<NSSet<GCControllerTouchpad>>
Available on crate features
GCControllerElement
and GCControllerTouchpad
only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Retained<GCControllerElement>>
Available on crate feature
GCControllerElement
only.pub unsafe fn capture(&self) -> Retained<Self>
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Retained<NSString>
pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Retained<NSSet<NSString>>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCMouseInput
impl AsMut<AnyObject> for GCMouseInput
source§impl AsMut<GCMouseInput> for GCMouseInput
impl AsMut<GCMouseInput> for GCMouseInput
source§impl AsMut<GCPhysicalInputProfile> for GCMouseInput
impl AsMut<GCPhysicalInputProfile> for GCMouseInput
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCMouseInput
impl AsMut<NSObject> for GCMouseInput
source§impl AsRef<AnyObject> for GCMouseInput
impl AsRef<AnyObject> for GCMouseInput
source§impl AsRef<GCMouseInput> for GCMouseInput
impl AsRef<GCMouseInput> for GCMouseInput
source§impl AsRef<GCPhysicalInputProfile> for GCMouseInput
impl AsRef<GCPhysicalInputProfile> for GCMouseInput
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCMouseInput
impl AsRef<NSObject> for GCMouseInput
source§impl Borrow<AnyObject> for GCMouseInput
impl Borrow<AnyObject> for GCMouseInput
source§impl Borrow<GCPhysicalInputProfile> for GCMouseInput
impl Borrow<GCPhysicalInputProfile> for GCMouseInput
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCMouseInput
impl Borrow<NSObject> for GCMouseInput
source§impl BorrowMut<AnyObject> for GCMouseInput
impl BorrowMut<AnyObject> for GCMouseInput
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput
impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCMouseInput
impl BorrowMut<NSObject> for GCMouseInput
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCMouseInput
impl ClassType for GCMouseInput
§type Super = GCPhysicalInputProfile
type Super = GCPhysicalInputProfile
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCMouseInput"
const NAME: &'static str = "GCMouseInput"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCMouseInput
impl Debug for GCMouseInput
source§impl Deref for GCMouseInput
impl Deref for GCMouseInput
source§impl DerefMut for GCMouseInput
impl DerefMut for GCMouseInput
source§impl Hash for GCMouseInput
impl Hash for GCMouseInput
source§impl NSObjectProtocol for GCMouseInput
impl NSObjectProtocol for GCMouseInput
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCMouseInput
impl PartialEq for GCMouseInput
source§fn eq(&self, other: &GCMouseInput) -> bool
fn eq(&self, other: &GCMouseInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCMouseInput
impl RefEncode for GCMouseInput
source§const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCMouseInput
impl Message for GCMouseInput
impl StructuralPartialEq for GCMouseInput
Auto Trait Implementations§
impl !Freeze for GCMouseInput
impl !RefUnwindSafe for GCMouseInput
impl !Send for GCMouseInput
impl !Sync for GCMouseInput
impl !Unpin for GCMouseInput
impl !UnwindSafe for GCMouseInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more