Struct objc2_game_controller::GCGamepad
source · #[repr(C)]pub struct GCGamepad { /* private fields */ }👎Deprecated
Available on crate features
GCGamepad and GCPhysicalInputProfile only.Implementations§
source§impl GCGamepad
impl GCGamepad
pub unsafe fn controller(&self) -> Option<Retained<GCController>>
👎Deprecated
Available on crate feature
GCController only.pub unsafe fn valueChangedHandler(&self) -> GCGamepadValueChangedHandler
👎Deprecated
Available on crate features
GCControllerElement and block2 only.pub unsafe fn setValueChangedHandler( &self, value_changed_handler: GCGamepadValueChangedHandler )
👎Deprecated
Available on crate features
GCControllerElement and block2 only.pub unsafe fn saveSnapshot(&self) -> Retained<GCGamepadSnapshot>
👎Deprecated
Available on crate feature
GCGamepadSnapshot only.pub unsafe fn dpad(&self) -> Retained<GCControllerDirectionPad>
👎Deprecated
Available on crate features
GCControllerDirectionPad and GCControllerElement only.👎Deprecated
Available on crate features
GCControllerButtonInput and GCControllerElement only.👎Deprecated
Available on crate features
GCControllerButtonInput and GCControllerElement only.👎Deprecated
Available on crate features
GCControllerButtonInput and GCControllerElement only.👎Deprecated
Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn leftShoulder(&self) -> Retained<GCControllerButtonInput>
👎Deprecated
Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn rightShoulder(&self) -> Retained<GCControllerButtonInput>
👎Deprecated
Available on crate features
GCControllerButtonInput and GCControllerElement only.Methods from Deref<Target = GCPhysicalInputProfile>§
pub unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn GCDevice>>>
Available on crate feature
GCDevice only.pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
pub unsafe fn hasRemappedElements(&self) -> bool
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>
Available on crate features
GCControllerElement and block2 only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>> )
Available on crate features
GCControllerElement and block2 only.pub unsafe fn elements( &self ) -> Retained<NSDictionary<NSString, GCControllerElement>>
Available on crate feature
GCControllerElement only.Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn axes( &self ) -> Retained<NSDictionary<NSString, GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput and GCControllerElement only.pub unsafe fn dpads( &self ) -> Retained<NSDictionary<NSString, GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.pub unsafe fn touchpads( &self ) -> Retained<NSDictionary<NSString, GCControllerTouchpad>>
Available on crate features
GCControllerElement and GCControllerTouchpad only.pub unsafe fn allElements(&self) -> Retained<NSSet<GCControllerElement>>
Available on crate feature
GCControllerElement only.pub unsafe fn allButtons(&self) -> Retained<NSSet<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn allAxes(&self) -> Retained<NSSet<GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput and GCControllerElement only.pub unsafe fn allDpads(&self) -> Retained<NSSet<GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.pub unsafe fn allTouchpads(&self) -> Retained<NSSet<GCControllerTouchpad>>
Available on crate features
GCControllerElement and GCControllerTouchpad only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Retained<GCControllerElement>>
Available on crate feature
GCControllerElement only.pub unsafe fn capture(&self) -> Retained<Self>
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Retained<NSString>
pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Retained<NSSet<NSString>>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut instead.Use Ivar::load_mut instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Trait Implementations§
source§impl AsMut<GCGamepad> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl AsMut<GCGamepad> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§impl AsMut<GCPhysicalInputProfile> for GCGamepad
impl AsMut<GCPhysicalInputProfile> for GCGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsRef<GCGamepad> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl AsRef<GCGamepad> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§impl AsRef<GCPhysicalInputProfile> for GCGamepad
impl AsRef<GCPhysicalInputProfile> for GCGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl Borrow<GCGamepad> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl Borrow<GCGamepad> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§impl Borrow<GCPhysicalInputProfile> for GCGamepad
impl Borrow<GCPhysicalInputProfile> for GCGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl BorrowMut<AnyObject> for GCGamepad
impl BorrowMut<AnyObject> for GCGamepad
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCGamepad> for GCGamepadSnapshot
Available on crate feature GCGamepadSnapshot only.
impl BorrowMut<GCGamepad> for GCGamepadSnapshot
Available on crate feature
GCGamepadSnapshot only.source§fn borrow_mut(&mut self) -> &mut GCGamepad
fn borrow_mut(&mut self) -> &mut GCGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCGamepad
impl BorrowMut<NSObject> for GCGamepad
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCGamepad
impl ClassType for GCGamepad
§type Super = GCPhysicalInputProfile
type Super = GCPhysicalInputProfile
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCGamepad"
const NAME: &'static str = "GCGamepad"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl NSObjectProtocol for GCGamepad
impl NSObjectProtocol for GCGamepad
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCGamepad
impl PartialEq for GCGamepad
source§impl RefEncode for GCGamepad
impl RefEncode for GCGamepad
source§const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCPhysicalInputProfile as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCGamepad
impl Message for GCGamepad
impl StructuralPartialEq for GCGamepad
Auto Trait Implementations§
impl !Freeze for GCGamepad
impl !RefUnwindSafe for GCGamepad
impl !Send for GCGamepad
impl !Sync for GCGamepad
impl !Unpin for GCGamepad
impl !UnwindSafe for GCGamepad
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self if the type has no
mutable counterpart. Read more