Struct nphysics3d::object::FEMVolume[][src]

pub struct FEMVolume<N: RealField + Copy> { /* fields omitted */ }
Expand description

A deformable volume using FEM to simulate linear elasticity.

The volume is described by a set of tetrahedral elements. This implements an isoparametric approach where the interpolations are linear.

Implementations

Initializes a new deformable volume from its tetrahedral elements.

Retrieves a reference to the user-defined user-data attached to this object.

Retrieves a mutable reference to the user-defined user-data attached to this object.

Sets the user-defined data attached to this object.

Replace by None the user-defined data attached to this object and returns the old value.

The position of this body in generalized coordinates.

The position of this body in generalized coordinates.

The velocity of this body in generalized coordinates.

The mutable velocity of this body in generalized coordinates.

Sets the plastic properties of this deformable volume.

Note that large plasticity creep coefficient can yield to significant instability.

Sets the young modulus of this deformable surface.

Sets the poisson ratio of this deformable surface.

Returns the triangles at the boundary of this volume.

Each element of the returned Vec is a tuple containing the 3 indices of the triangle vertices, and the index of the corresponding tetrahedral element.

Returns a triangle mesh at the boundary of this volume as well as a mapping between the mesh vertices and this volume degrees of freedom and the mapping between the mesh triangles and this volume body parts (the tetrahedral elements).

The output is (triangle mesh, deformation indices, element to body part map).

Computes the DeformableColliderDesc that can generate a collider covering the boundary surface of this FEM volume.

As a side-effect, this will rearrange the degrees-of-freedom (DOF) of this FEM surface so that all the DOFs linked to the boundary collider are located at the beginning of the array of DOFs of this surface.

Renumber degrees of freedom so that the deformation_indices[i]-th DOF becomes the i-th one.

Constructs an axis-aligned cube with regular subdivisions along each axis.

The cube is subdivided nx (resp. ny and nz) times along the x (resp. y and z) axis.

Restrict the specified node acceleration to always be zero so it can be controlled manually by the user at the velocity level.

Mark all nodes as non-kinematic.

Trait Implementations

Update the dynamics property of this deformable volume.

Whether this body is affected by gravity.

Enable or disable gravity for this body.

If this is a deformable body, returns its deformed positions.

If this is a deformable body, returns a mutable reference to its deformed positions.

Updates the kinematics, e.g., positions and jacobians, of this body.

Update the acceleration of this body given the forces it is subject to and the gravity.

Reset the timestep-specific dynamic information of this body.

Clear all the update flags of this body.

The flags tracking what modifications were applied to a body.

Applies a generalized displacement to this body.

The status of this body.

Set the status of this body.

Information regarding activation and deactivation (sleeping) of this body.

The number of degrees of freedom of this body.

The generalized accelerations at each degree of freedom of this body.

The generalized velocities of this body.

The companion ID of this body.

Set the companion ID of this body (may be reinitialized by nphysics).

The mutable generalized velocities of this body.

Integrate the position of this body.

Force the activation of this body with the given level of energy.

Put this body to sleep.

Sets the energy bellow which this body is put to sleep. Read more

The number of parts of this body.

A reference to the specified body part.

Transform the given point expressed in material coordinates to world-space.

Transform the given point expressed in material coordinates to world-space.

Transform the given point expressed in material coordinates to world-space.

Fills all the jacobians (and the jacobians multiplied by the inverse augmented mass matrix) for a constraint applying a force at the point center (relative to the body part’s center of mass) and the direction dir. Read more

Returns true if this bodies contains internal constraints that need to be solved.

Initializes the internal velocity constraints of a body.

For warmstarting the solver, modifies the delta velocity applied by the internal constraints of this body.

Execute one step for the iterative resolution of this body’s internal velocity constraints.

Execute one step for the iterative resolution of this body’s internal position constraints.

Gets the velocity of the given point of this body.

Apply a force at a given local point of a part of this body.

Apply a force at the center of mass of a part of this body.

Apply a local force at the center of mass of a part of this body.

Apply a force at a given point of a part of this body.

Apply a local force at a given point of a part of this body.

Apply a local force at a given local point of a part of this body.

Returns true if this body is the ground.

Update whether this body needs to be waken up after a user-interaction.

Add the given inertia to the local inertia of this body part.

The number of degrees of freedom (DOF) of this body, taking its status into account. Read more

The velocity of the specified body part, taking this body status into account. Read more

Check if this body is active.

Whether or not the status of this body is dynamic.

Whether or not the status of this body is kinematic.

Whether or not the status of this body is static.

Force the activation of this body.

Auto Trait Implementations

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