Enum nphysics3d::solver::helper::ForceDirection [−][src]
pub enum ForceDirection<N: RealField + Copy> { Linear(Unit<Vector<N>>), Angular(Unit<AngularVector<N>>), }
Expand description
The direction of a force in world-space.
Variants
A linear force toward a direction.
A torque wrt. an axis.
Tuple Fields of Angular
0: Unit<AngularVector<N>>
Implementations
Trait Implementations
Auto Trait Implementations
impl<N> RefUnwindSafe for ForceDirection<N> where
N: RefUnwindSafe,
impl<N> Send for ForceDirection<N>
impl<N> Sync for ForceDirection<N>
impl<N> Unpin for ForceDirection<N> where
N: Unpin,
impl<N> UnwindSafe for ForceDirection<N> where
N: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.