Struct nphysics3d::algebra::Velocity3[][src]

#[repr(C)]
pub struct Velocity3<N: RealField + Copy> { pub linear: Vector3<N>, pub angular: Vector3<N>, }
Expand description

A velocity structure combining both the linear angular velocities of a point.

Fields

linear: Vector3<N>

The linear velocity.

angular: Vector3<N>

The angular velocity.

Implementations

Create velocity from its linear and angular parts.

Create velocity from its linear and angular parts.

Create a purely angular velocity.

Create a purely linear velocity.

Computes the velocity required to move from start to end in the given time.

Compute the displacement due to this velocity integrated during the time dt.

Compute the displacement due to this velocity integrated during a time equal to 1.0.

This is equivalent to self.integrate(1.0).

Create a zero velocity.

The angular part of the velocity.

This velocity seen as a slice.

The linear part is stored first.

This velocity seen as a mutable slice.

The linear part is stored first.

This velocity seen as a vector.

The linear part is stored first. #[inline]

This velocity seen as a mutable vector.

The linear part is stored first. #[inline]

Create a velocity from a vector.

The linear part of the velocity is expected to be first inside of the input vector.

Create a velocity from a slice.

The linear part of the velocity is expected to be first inside of the input slice.

Compute the velocity of a point that is located at the coordinates shift relative to the point having self as velocity.

Transform each component of self by iso.

Rotate each component of self by rot.

Trait Implementations

The resulting type after applying the + operator.

Performs the + operation. Read more

Performs the += operation. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the - operator.

Performs the - operation. Read more

Performs the -= operation. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.