Struct nphysics3d::algebra::Force3[][src]

#[repr(C)]
pub struct Force3<N: RealField + Copy> { pub linear: Vector3<N>, pub angular: Vector3<N>, }
Expand description

A force with a linear and angular (torque) component.

Fields

linear: Vector3<N>

The linear force.

angular: Vector3<N>

The linear force.

Implementations

Creates a force from its linear and angular components.

A zero force.

Create a force from a slice where the linear part are stored first.

Create a force from a vector where the linear part are stored first.

Creates a force from its linear and angular components, both in vector form.

This is the same as Self::new. This exists for API parity with the 2D code.

Create a pure torque.

Create a pure torque.

Creates the resultant of a torque applied at the given point (relative to the center of mass).

Creates the resultant of a torque applied at the given point (relative to the center of mass).

Create a pure linear force.

Creates the resultant of a linear force applied at the given point (relative to the center of mass).

The angular part of the force.

This force seen as a slice.

The two first entries contain the linear part and the third entry contais the angular part.

Apply the given transformation to this force.

This force seen as a vector.

The linear part of the force are stored first.

This force seen as a mutable vector.

The linear part of the force are stored first.

Trait Implementations

The resulting type after applying the + operator.

Performs the + operation. Read more

Performs the += operation. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the - operator.

Performs the unary - operation. Read more

The resulting type after applying the - operator.

Performs the - operation. Read more

Performs the -= operation. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.