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World

Struct World 

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pub struct World { /* private fields */ }

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impl World

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pub fn simulate_battle( &self, attacker: &[Squad], defender: &[Squad], luck: Luck, wall: BuildingLevel, ) -> Result<BattleResult>

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impl World

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pub fn push_chat_message( &mut self, author: PlayerId, message: &str, ) -> ChatMessageId

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impl World

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impl World

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pub fn cheat_set_stability( &mut self, coord: Coord, stability: Stability, ) -> Result<()>

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impl World

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impl World

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pub fn cheat_get_idle_armies_at(&self, coord: Coord) -> Result<Vec<Army>>

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pub fn cheat_get_idle_personnel_at(&self, coord: Coord) -> Result<ArmyPersonnel>

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pub fn cheat_spawn_personnel( &mut self, coord: Coord, personnel: ArmyPersonnel, ruler: Option<Ruler>, ) -> Result<()>

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impl World

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pub fn cheat_get_ethics(&self, ruler: &Ruler) -> Result<Option<Ethics>>

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pub fn cheat_set_bot_ethics(&mut self, id: &BotId, ethics: Ethics) -> Result<()>

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pub fn cheat_spawn_bot( &mut self, name: &str, infrastructure: Infrastructure, ) -> Result<BotId>

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impl World

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impl World

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pub fn cheat_get_resources(&self, ruler: &Ruler) -> Result<Resources>

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pub fn cheat_set_resources( &mut self, ruler: &Ruler, resources: Resources, ) -> Result<()>

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pub fn cheat_set_max_resources(&mut self, ruler: &Ruler) -> Result<()>

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pub fn cheat_set_max_silo_resources(&mut self, ruler: &Ruler) -> Result<()>

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pub fn cheat_set_max_warehouse_resources(&mut self, ruler: &Ruler) -> Result<()>

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pub fn cheat_set_food(&mut self, ruler: &Ruler, food: Food) -> Result<()>

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pub fn cheat_set_max_food(&mut self, ruler: &Ruler) -> Result<()>

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pub fn cheat_set_iron(&mut self, ruler: &Ruler, iron: Iron) -> Result<()>

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pub fn cheat_set_max_iron(&mut self, ruler: &Ruler) -> Result<()>

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pub fn cheat_set_stone(&mut self, ruler: &Ruler, stone: Stone) -> Result<()>

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pub fn cheat_set_max_stone(&mut self, ruler: &Ruler) -> Result<()>

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pub fn cheat_set_wood(&mut self, ruler: &Ruler, wood: Wood) -> Result<()>

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pub fn cheat_set_max_wood(&mut self, ruler: &Ruler) -> Result<()>

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impl World

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pub fn cheat_skip_round(&mut self, amount: NonZeroU8) -> Result<()>

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impl World

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pub fn count_cities<R>(&self, owner: R) -> u32
where R: Into<Ruler>,

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pub fn get_city_score(&self, key: impl ContinentKey) -> Result<Score>

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pub fn rename_city(&mut self, key: impl ContinentKey, name: &str) -> Result<()>

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impl World

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pub fn subscribe(&self) -> Listener

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impl World

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impl World

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impl World

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impl World

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impl World

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impl World

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pub fn toggle_building( &mut self, coord: Coord, id: BuildingId, enabled: bool, ) -> Result<()>

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impl World

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pub fn request_maneuver( &mut self, request: ManeuverRequest, ) -> Result<ManeuverId>

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pub fn collapse_armies(&mut self)

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impl World

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pub fn get_player_maintenance(&self, player: &PlayerId) -> Result<Maintenance>

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pub fn get_player_military(&self, player: &PlayerId) -> Result<Military>

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pub fn get_player_reports(&self, player: &PlayerId) -> Vec<ReportId>

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pub fn has_player(&self, id: &PlayerId) -> bool

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pub fn set_player_status( &mut self, id: &PlayerId, status: PlayerStatus, ) -> Result<()>

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pub fn spawn_player(&mut self, player: Player) -> Result<()>

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impl World

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pub fn get_score<R>(&self, ruler: R) -> Result<Score>
where R: Into<Ruler>,

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impl World

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pub fn get_weighted_resources<K>(&self, key: K) -> Result<Resources>
where K: ContinentKey,

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impl World

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pub fn start_round(&mut self) -> Result<()>

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pub fn set_player_ready( &mut self, player: &PlayerId, is_ready: bool, ) -> Result<()>

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impl World

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pub fn to_bytes(&self) -> Result<Vec<u8>>

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impl World

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pub fn new(options: &WorldOptions) -> Result<Self>

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pub fn with_savedata(savedata: Savedata) -> Self

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pub fn load(bytes: &[u8]) -> Result<Self>

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pub fn id(&self) -> WorldId

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pub fn config(&self) -> &WorldConfig

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pub fn stats(&self) -> WorldStats

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pub fn continent(&self) -> &Continent

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pub fn city(&self, coord: Coord) -> Result<&City>

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pub fn infrastructure(&self, coord: Coord) -> Result<&Infrastructure>

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pub fn round(&self) -> &Round

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pub fn chat(&self) -> &Chat

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pub fn ranking(&self) -> &Ranking

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pub fn report(&self) -> &ReportManager

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pub fn player_manager(&self) -> &PlayerManager

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pub fn player(&self, id: &PlayerId) -> Result<&Player>

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pub fn players(&self) -> impl Iterator<Item = &Player>

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pub fn bot_manager(&self) -> &BotManager

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pub fn bot(&self, id: &BotId) -> Result<&Bot>

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pub fn bots(&self) -> impl Iterator<Item = &Bot>

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pub fn precursor_manager(&self) -> &PrecursorManager

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pub fn precursor(&self, id: PrecursorId) -> &dyn Precursor

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pub fn precursors(&self) -> impl Iterator<Item = &dyn Precursor>

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pub fn ruler(&self, ruler: &Ruler) -> Result<RulerRef<'_>>

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pub fn rulers(&self) -> impl Iterator<Item = RulerRef<'_>>

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pub fn military(&self) -> &Military

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pub fn save<F>(&mut self, f: F)
where F: FnOnce(Vec<u8>) + Send + Sync + 'static,

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pub fn on_next_round<F>(&mut self, f: F)
where F: Fn(&mut World) + Send + Sync + 'static,

Trait Implementations§

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impl Debug for World

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&World> for Savedata

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fn from(world: &World) -> Self

Converts to this type from the input type.
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impl From<Savedata> for World

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fn from(savedata: Savedata) -> Self

Converts to this type from the input type.
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impl TryFrom<&World> for Vec<u8>

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type Error = Error

The type returned in the event of a conversion error.
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fn try_from(world: &World) -> Result<Self>

Performs the conversion.
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impl TryFrom<&WorldOptions> for World

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type Error = Error

The type returned in the event of a conversion error.
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fn try_from(options: &WorldOptions) -> Result<Self>

Performs the conversion.

Auto Trait Implementations§

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impl Freeze for World

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impl !RefUnwindSafe for World

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impl Send for World

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impl Sync for World

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impl Unpin for World

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impl UnsafeUnpin for World

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impl !UnwindSafe for World

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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where Self: AsMut<R>, R: ?Sized,

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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

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where Self: DerefMut<Target = T> + Deref, T: ?Sized,

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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more