pub struct City { /* private fields */ }Implementations§
Source§impl City
impl City
pub fn coord(&self) -> Coord
pub fn name(&self) -> &CityName
pub fn owner(&self) -> &Ruler
pub fn infrastructure(&self) -> &Infrastructure
pub fn infrastructure_mut(&mut self) -> &mut Infrastructure
pub fn stability(&self) -> Stability
pub fn player(&self) -> Option<PlayerId>
Sourcepub fn is_owned_by_player(&self) -> bool
pub fn is_owned_by_player(&self) -> bool
Checks whether the city belongs to a player.
pub fn is_owned_by_player_and<F>(&self, f: F) -> bool
Sourcepub fn is_owned_by_bot(&self) -> bool
pub fn is_owned_by_bot(&self) -> bool
Checks whether the city belongs to a bot.
pub fn is_owned_by_bot_and<F>(&self, f: F) -> bool
Sourcepub fn is_owned_by_precursor(&self) -> bool
pub fn is_owned_by_precursor(&self) -> bool
Checks whether the city belongs to a precursor.
pub fn is_owned_by_precursor_and<F>(&self, f: F) -> bool
pub fn score(&self, stats: &InfrastructureStats) -> Result<Score>
Sourcepub fn round_production(&self, stats: &InfrastructureStats) -> Result<Resources>
pub fn round_production(&self, stats: &InfrastructureStats) -> Result<Resources>
Determines the amount of resources generated by the city’s mines while applying all relevant modifiers, such as city stability.
Sourcepub fn maintenance(&self, stats: &InfrastructureStats) -> Result<Maintenance>
pub fn maintenance(&self, stats: &InfrastructureStats) -> Result<Maintenance>
Determines the maintenance tax required for the city buildings.
pub fn storage_capacity( &self, stats: &InfrastructureStats, ) -> Result<OverallStorageCapacity>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for City
impl<'de> Deserialize<'de> for City
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<&City> for PublicCity
impl From<&City> for PublicCity
Auto Trait Implementations§
impl Freeze for City
impl !RefUnwindSafe for City
impl Send for City
impl Sync for City
impl Unpin for City
impl UnsafeUnpin for City
impl !UnwindSafe for City
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