pub struct SelectedEntity {Show 40 fields
pub id: u32,
pub revision: u32,
pub name: String,
pub translation: [f32; 3],
pub rotation: [f32; 3],
pub scale: [f32; 3],
pub mesh: Option<String>,
pub material_name: Option<String>,
pub tags: Vec<String>,
pub layer: Option<u32>,
pub chunk: Option<u32>,
pub prefab: Option<PrefabLink>,
pub animation: Option<AnimationInfo>,
pub morph_weights: Option<Vec<f32>>,
pub selected_count: u32,
pub visibility: Option<bool>,
pub casts_shadow: bool,
pub light: Option<Light>,
pub camera: Option<Camera>,
pub is_active_camera: bool,
pub rigid_body: Option<RigidBodyComponent>,
pub collider: Option<ColliderComponent>,
pub character_controller: Option<CharacterControllerComponent>,
pub navmesh_agent: Option<NavMeshAgent>,
pub particle_emitter: Option<Box<ParticleEmitter>>,
pub decal: Option<Decal>,
pub water: Option<Water>,
pub audio_source: Option<AudioSource>,
pub render_layer: Option<RenderLayer>,
pub culling_mask: Option<CullingMask>,
pub camera_culling_mask: Option<CameraCullingMask>,
pub ignore_parent_scale: bool,
pub text: Option<(String, TextProperties)>,
pub script: Option<String>,
pub beam: Option<Box<Beam>>,
pub lightning_bolt: Option<Box<LightningBolt>>,
pub trail: Option<Box<Trail>>,
pub vfx_animator: Option<Box<VfxAnimator>>,
pub present: Vec<ComponentKind>,
pub addable: Vec<ComponentKind>,
}Expand description
The selected entity’s full editable detail. Rotation is Euler degrees.
Fields§
§id: u32§revision: u32Bumped whenever a committed edit or undo changed this entity, so the page re-seeds its local editor copies exactly then.
name: String§translation: [f32; 3]§rotation: [f32; 3]§scale: [f32; 3]§mesh: Option<String>§material_name: Option<String>§layer: Option<u32>§chunk: Option<u32>§prefab: Option<PrefabLink>§animation: Option<AnimationInfo>§morph_weights: Option<Vec<f32>>§selected_count: u32§visibility: Option<bool>§casts_shadow: bool§light: Option<Light>§camera: Option<Camera>§is_active_camera: bool§rigid_body: Option<RigidBodyComponent>§collider: Option<ColliderComponent>§character_controller: Option<CharacterControllerComponent>§particle_emitter: Option<Box<ParticleEmitter>>§decal: Option<Decal>§water: Option<Water>§audio_source: Option<AudioSource>§render_layer: Option<RenderLayer>§culling_mask: Option<CullingMask>§camera_culling_mask: Option<CameraCullingMask>§ignore_parent_scale: bool§text: Option<(String, TextProperties)>§script: Option<String>§beam: Option<Box<Beam>>§lightning_bolt: Option<Box<LightningBolt>>§trail: Option<Box<Trail>>§vfx_animator: Option<Box<VfxAnimator>>§present: Vec<ComponentKind>§addable: Vec<ComponentKind>Trait Implementations§
Source§impl Clone for SelectedEntity
impl Clone for SelectedEntity
Source§fn clone(&self) -> SelectedEntity
fn clone(&self) -> SelectedEntity
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for SelectedEntity
impl<'de> Deserialize<'de> for SelectedEntity
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SelectedEntity
impl RefUnwindSafe for SelectedEntity
impl Send for SelectedEntity
impl Sync for SelectedEntity
impl Unpin for SelectedEntity
impl UnsafeUnpin for SelectedEntity
impl UnwindSafe for SelectedEntity
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