Triangle

Struct Triangle 

Source
#[repr(C)]
pub struct Triangle<N: RealField + Copy> { pub a: Point<N>, pub b: Point<N>, pub c: Point<N>, }
Expand description

A triangle shape.

Fields§

§a: Point<N>

The triangle first point.

§b: Point<N>

The triangle second point.

§c: Point<N>

The triangle third point.

Implementations§

Source§

impl<N: RealField + Copy> Triangle<N>

Source

pub fn new(a: Point<N>, b: Point<N>, c: Point<N>) -> Triangle<N>

Creates a triangle from three points.

Source

pub fn from_array(arr: &[Point<N>; 3]) -> &Triangle<N>

Creates the reference to a triangle from the reference to an array of three points.

Source

pub fn a(&self) -> &Point<N>

👎Deprecated: use the self.a public field directly.

The fist point of this triangle.

Source

pub fn b(&self) -> &Point<N>

👎Deprecated: use the self.b public field directly.

The second point of this triangle.

Source

pub fn c(&self) -> &Point<N>

👎Deprecated: use the self.c public field directly.

The third point of this triangle.

Source

pub fn vertices(&self) -> &[Point<N>; 3]

Reference to an array containing the three vertices of this triangle.

Source

pub fn normal(&self) -> Option<Unit<Vector<N>>>

The normal of this triangle assuming it is oriented ccw.

The normal points such that it is collinear to AB × AC (where × denotes the cross product).

Source

pub fn edges(&self) -> [Segment<N>; 3]

The three edges of this triangle: [AB, BC, CA].

Source

pub fn transformed(&self, m: &Isometry<N>) -> Self

Returns a new triangle with vertices transformed by m.

Source

pub fn edges_scaled_directions(&self) -> [Vector<N>; 3]

The three edges scaled directions of this triangle: [B - A, C - B, A - C].

Source

pub fn scaled_normal(&self) -> Vector<N>

A vector normal of this triangle.

The vector points such that it is collinear to AB × AC (where × denotes the cross product).

Source

pub fn extents_on_dir(&self, dir: &Unit<Vector<N>>) -> (N, N)

Computes the extents of this triangle on the given direction.

This computes the min and max values of the dot products between each vertex of this triangle and dir.

Trait Implementations§

Source§

impl<N: Clone + RealField + Copy> Clone for Triangle<N>

Source§

fn clone(&self) -> Triangle<N>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<N: Debug + RealField + Copy> Debug for Triangle<N>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Triangle<N>

Source§

fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>

The bounding volume of self transformed by m.
Source§

fn local_bounding_volume(&self) -> AABB<N>

The bounding volume of self.
Source§

impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N>

Source§

fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>

The bounding volume of self transformed by m.
Source§

fn local_bounding_volume(&self) -> BoundingSphere<N>

The bounding volume of self.
Source§

impl<N: PartialEq + RealField + Copy> PartialEq for Triangle<N>

Source§

fn eq(&self, other: &Triangle<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<N: RealField + Copy> PointQuery<N> for Triangle<N>

Source§

fn project_point( &self, m: &Isometry<N>, pt: &Point<N>, solid: bool, ) -> PointProjection<N>

Projects a point on self transformed by m.
Source§

fn project_point_with_feature( &self, m: &Isometry<N>, pt: &Point<N>, ) -> (PointProjection<N>, FeatureId)

Projects a point on the boundary of self transformed by m and retuns the id of the feature the point was projected on.
Source§

fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N

Computes the minimal distance between a point and self transformed by m.
Source§

fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool

Tests if the given point is inside of self transformed by m.
Source§

impl<N: RealField + Copy> PointQueryWithLocation<N> for Triangle<N>

Source§

type Location = TrianglePointLocation<N>

Additional shape-specific projection information Read more
Source§

fn project_point_with_location( &self, m: &Isometry<N>, pt: &Point<N>, solid: bool, ) -> (PointProjection<N>, Self::Location)

Projects a point on self transformed by m.
Source§

impl<N: RealField + Copy> RayCast<N> for Triangle<N>

Available on crate feature dim2 only.
Source§

fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>>

Computes the time of impact, and normal between this transformed shape and a ray.
Source§

fn toi_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<N>

Computes the time of impact between this transform shape and a ray.
Source§

fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool

Tests whether a ray intersects this transformed shape.
Source§

impl<N: RealField + Copy> SupportMap<N> for Triangle<N>

Source§

fn local_support_point(&self, dir: &Vector<N>) -> Point<N>

Source§

fn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N>

Same as self.local_support_point except that dir is normalized.
Source§

fn support_point(&self, transform: &Isometry<N>, dir: &Vector<N>) -> Point<N>

Source§

fn support_point_toward( &self, transform: &Isometry<N>, dir: &Unit<Vector<N>>, ) -> Point<N>

Same as self.support_point except that dir is normalized.
Source§

impl<N: RealField + Copy> ToPolyline<N> for Triangle<N>

Source§

type DiscretizationParameter = ()

Source§

fn to_polyline(&self, _: ()) -> Polyline<N>

Builds a triangle mesh from this shape. Read more
Source§

impl<N: Copy + RealField + Copy> Copy for Triangle<N>

Source§

impl<N: RealField + Copy> StructuralPartialEq for Triangle<N>

Auto Trait Implementations§

§

impl<N> Freeze for Triangle<N>
where N: Freeze,

§

impl<N> RefUnwindSafe for Triangle<N>
where N: RefUnwindSafe,

§

impl<N> Send for Triangle<N>

§

impl<N> Sync for Triangle<N>

§

impl<N> Unpin for Triangle<N>
where N: Unpin,

§

impl<N> UnwindSafe for Triangle<N>
where N: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Az for T

Source§

fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

Source§

fn cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<T> CheckedAs for T

Source§

fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

Source§

fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSend for T
where T: Any + Send,

Source§

fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_sync(self: Box<T>) -> Box<dyn Any + Sync + Send>

Converts Box<Trait> (where Trait: DowncastSync) to Box<dyn Any + Send + Sync>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Converts Arc<Trait> (where Trait: DowncastSync) to Arc<Any>, which can then be downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<Src, Dst> LosslessTryInto<Dst> for Src
where Dst: LosslessTryFrom<Src>,

Source§

fn lossless_try_into(self) -> Option<Dst>

Performs the conversion.
Source§

impl<Src, Dst> LossyInto<Dst> for Src
where Dst: LossyFrom<Src>,

Source§

fn lossy_into(self) -> Dst

Performs the conversion.
Source§

impl<T> OverflowingAs for T

Source§

fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

Source§

fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> SaturatingAs for T

Source§

fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> SaturatingCastFrom<Src> for Dst
where Src: SaturatingCast<Dst>,

Source§

fn saturating_cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> UnwrappedAs for T

Source§

fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

Source§

fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WrappingAs for T

Source§

fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
Source§

impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

Source§

fn wrapping_cast_from(src: Src) -> Dst

Casts the value.
Source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,